1. MiniLAW: Ministry of Law
  2. News

MiniLAW: Ministry of Law News

0.2.9.1 - Black Screen Patch

Howdy yall! Jack here.

Been seeing numerous reports of the dreaded black screen bug, where fullscreen mode is just a big ol' black void. Seems to occur on Windows 8,10 and as far as we can tell has something to do with the creator update.

We've issued a patch to the experimental branch to resolve this issue. Give 'er a spin and let us know how she runs!

Thanks for hanging with us on issues like this one, and stay tuned for more updates! :)

0.2.9 - Trading Cards Dipped in Lore

We're still fleshing out the phone/investigation system. Mainly "Renegade Justice" perps this time around. The much requested trading cards and all the accompanying goodies have finally arrived. A few more things to read about below!

More plot lines for you to discover!


We are continuing to build up the phone system in New Babel. This update features a polished "Renegade Justice" investigation plot line, look for some of the above bad dudes or maybe order a pizza?

Trading Cards and all the fixin's

You've been asking and we've got them ready:

5 Trading Cards will be available for consumption!



Use your newly obtained cards to craft 5 new badges and 1 FOIL badge, collect 3 new backgrounds and 5 new emoticons for you trouble when you craft too.

More Additions


Major adjustments and changes to how enemies experience THREAT. Give us some feedback on these changes please:


  • Killing/knocking out/forcing an enemy to surrender will cause all enemies within a small radius and within line of sight to take a resolve check via relatively high threat penalties. This includes surrendered enemies you heartless bastard!
  • Adjusted health and threat thresholds regarding enemy response to player threat. Basically all enemy types will respond to threats like having guns fired very close to them or people dying around them more significantly than before.


* Look out for some serious explosions following certain undisclosed events on the map screen!


* Three more variations to standing player character hitstate animation.

Optimizations and Bug Fixes


* Decreased how much unhappiness spreads in general from block to block in endless mode to reflect relatively peaceful time.

* Fixed oversight that was prevent player from blocking and moving backwards while crouching. Changed crouchwalk slightly so that certain parts of the walk cycle give you more speed.

* No player character moves have pushback during their cooldown frames anymore. Pushback only happens before the move is executed.

* More fixes to player block interaction should make it seamless.

* HQ locator arrow on map is now more visible via flashy text.

* Doubled report type speed to make it not as crawlingly slow without skip buttons.


As always, click Follow to be notified of announcements like these! Also, check us out on social media. It always helps to have people like and share our social media content. If you're on facebook or twitter, look us up! :D



miniLAW Facebook miniLAW Twitter

Lasso Games Facebook Lasso Games Twitter

0.2.8.1 - The New Narrative [Stable]

Howdy!

We pushed an update not long ago to the experimental branch to introduce the narrative system, and the bug reports came in. We've squashed many of them, and are ready to move the branch over to stable. Here's a look at what has been fixed

Phone System


* Fixed stored numbers and dialog displaying overlapping text/in strange places.

* Added a few more narrative plot lines for Renegade Justice

* Added scrolling text buttons to the beeper log so you can read the full recorded messages.

* Cleaned up several narrative loose ends.




Other Updates


* Fixed in-game diegetic radio objects to play the full litany of tracks for increased musical variety while in-game.

* Various fixes to make player hitstate/back cover animations work together without weird looking transitions.

* Objectives menu (the thing that tells you you have to disarm the bomb) and phone are both unavailable to the player in endless mode.

* Improved door breacher grenade door stickiness. Fixed arbit mk3 not having thermograph feature.

Extras


You might find one hidden achievement! We've also submitted all the material for badges, cards, backgrounds, and emoticons to be reviewed. After we get the final sign off on those, a whole new steam-based play element will be ready to peruse.




As always, click Follow to be notified of announcements like these! Also, check us out on social media. It always helps to have people like and share our social media content. If you're on facebook or twitter, look us up! :D



miniLAW Facebook miniLAW Twitter

Lasso Games Facebook Lasso Games Twitter

0.2.8 [Experimental] - The New Narrative

Howdy!

The new narrative is coming along swimmingly. In preparation for the Steam Summer Season, we are pushing out an experimental branch that features a whole host of new phone conversations, narrative events, and clue drops that fill New Babel with life and vigor.

Narrative System


* Added Narrative Clues, enabling players to talk to citizens of the shady world of New Babel

* Added phone-based plotlines centred around the Animus Consortium

* Added 20% chance that any clue will be a Narrative Clue

* New portraits and dialogue for over 10 narrative events.




Other Goodies


* Added a new music track.


NOTICE: There will be bugs, glitches, and possibly crashes with this build. The phone system is in active development and there are tons of moving parts that add a whole new dimension to the gameplay experience. Bear with us! We are working through it dilligently.

We appreciate your involvement and correspondence, and look forward to seeing your feedback here in the community hub and on social media!

As always, click Follow to be notified of announcements like these! Also, check us out on social media. It always helps to have people like and share our social media content. If you're on facebook or twitter, look us up! :D



miniLAW Facebook miniLAW Twitter

Lasso Games Facebook Lasso Games Twitter