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Update 1.19 - Private rooms

Greetings Assassins!


This update brings you the long requested feature which allows you to create private rooms. With this, you will no longer have to worry about random people joining your game, allowing your elite squad to shoot orcs in peace.

Whenever you do want to meet new friends just leave the game public as a sign of invitation!

Here’s a quick rundown on how it works:

Personal Version


While creating a room, you get an option to set it private.



If you do, clicking Create will take you to a window which allows you to set a passcode for it. Make one up and share it with your friends.



Other players will see that this room is private, and will be prompted to type in the passcode upon clicking Join. If the passcode is correct, they’ll be allowed to enter. Otherwise, the game doesn’t let them in. Simple as that.



Arcade Version


VR Park owners, on the other hand, can set up a whole private server.
In Arcade Settings, found in the Settings window, you can opt in to use a local server. This option persist between launches, so you only have to configure it once.


  1. Clicking “Setup->Create” generates a code which identifies your server.
  2. To enable your other machines to join this server, select the “Local” option on them as well, and use “Setup->Join” to join the server.
  3. You’ll be prompted to input the server code, which was generated on your first machine.


Here is the diagram which graphically shows how to set this up.


You can even set up multiple servers for your Park, say you have 8 machines with Elven Assassin running and you want to group them into two groups of 4 so that players from one group don’t join players from the other by accident - simply generate two server codes and assign one to first 4 machines, and the other code to the remaining 4.

With that we figured the VR Park version doesn’t need the private room option so that your players can play the game without doing an additional step, but if you think you need private rooms after all, do tell us.

Also, we introduced an option to choose "default region" which shortens multiplayer game creation process in your Arcade, as it does not show the screen with region selection.

Bug Fixes


We have also pushed some bugfixes, most notably:

  1. Fixed rare cases where other players arrows would behave strangely when the other player draws their arrow
  2. Deathmatch: Fixed players sometimes getting teleported back to the platform they just died on shortly after respawning
  3. Fixed Player Titles not distinguishing between players with the same Steam name
  4. When teleporting, players using Rift in the Steam version of the game will now be rotated towards the center of action instead of the general direction they were looking at before teleporting
  5. Fixed camera blinking when changing scenes that players using Rift experienced


Patch 1.19.2

Fix problems with loading lobby that happened for some players.

Stay tunned as the new updates are being worked on!