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Update 1.3.1 - Available Live!

Greetings Assassins, πŸ§β€β™€οΈπŸ§β€β™‚οΈ


We've been working on restructuring the code so afterward, it will allow us to push new content updates more often. Following that, the code refactor that we've done should have a greater impact on improving game performance, visuals, and ensuring more-stable networking. Besides that, this update brings some bug fixes, other improvements, and adjustments to the game. Let’s dive right in:

πŸ₯½ 1.3.1 Steam Update:


πŸ‘‰ Updated:
  • SteamVR SDK,
  • Steamworks SDK,
  • Unity3D Game Engine to a newer version,
  • Networking SDK,
  • the mechanics of handling spells sound effects,
  • ElvenTown image on the map selection screen,
  • spells selection (Players now don't have to push the button to choose spell),
  • enemies spawning algorithm (from now on there will be more enemies when there are less than 4 players active in a game),
  • region selection (Game is no longer checking ping while choosing a region to load),
  • hands position (better representation the real-life counterparts)


πŸ‘‰ Fixed:
  • duration of Meteor Shower spell sound effect,
  • many typos and corrected spelling,
  • the bug where the player could still shoot while being dead if the dominant hand was set to the left hand,
  • the bug with a bow that could disappear from the shop in Main Menu,
  • the bug where wave could end if the first spawned enemy was killed too early,
  • bugged troll screaming sound when paused game during shouting at ElvenTown map,
  • infinitely playing the sound of orcs axes while being in the pause menu


πŸ‘‰ Improved:
  • Client-Side Networking System & Networking optimization (reduced disconnection rates),
  • crash reporting system,
  • enemy system (spawning, movement) for better performance,
  • enemy routing,
  • spells system (spawning) for better performance,
  • spells visuals,
  • quality of the environment around the player,
  • UI,
  • textures quality,
  • player ghost materials


πŸ‘‰ Added:
  • option to enable/disable vibrations,
  • freezing enemies effect,
  • the mechanism for handling lost connection in Main Menu


πŸ‘‰ Adjusted:
  • position of torch on SupportHumanCastle map,
  • troll death animation,
  • troll falling sound (it is now being played correctly when the troll actually falls down),
  • Removed controller pointer reflections in the mirror in Main Menu,
  • Optimized bleeding effect & platform system, decreased the time between updates on different platforms


Stay tuned for our next updates. We have very exciting things to share with you guys!

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