Update 1.3.1 - Available Live!
Greetings Assassins, π§ββοΈπ§ββοΈ
We've been working on restructuring the code so afterward, it will allow us to push new content updates more often. Following that, the code refactor that we've done should have a greater impact on improving game performance, visuals, and ensuring more-stable networking. Besides that, this update brings some bug fixes, other improvements, and adjustments to the game. Letβs dive right in:
π₯½ 1.3.1 Steam Update:
π Updated:
- SteamVR SDK,
- Steamworks SDK,
- Unity3D Game Engine to a newer version,
- Networking SDK,
- the mechanics of handling spells sound effects,
- ElvenTown image on the map selection screen,
- spells selection (Players now don't have to push the button to choose spell),
- enemies spawning algorithm (from now on there will be more enemies when there are less than 4 players active in a game),
- region selection (Game is no longer checking ping while choosing a region to load),
- hands position (better representation the real-life counterparts)
π Fixed:
- duration of Meteor Shower spell sound effect,
- many typos and corrected spelling,
- the bug where the player could still shoot while being dead if the dominant hand was set to the left hand,
- the bug with a bow that could disappear from the shop in Main Menu,
- the bug where wave could end if the first spawned enemy was killed too early,
- bugged troll screaming sound when paused game during shouting at ElvenTown map,
- infinitely playing the sound of orcs axes while being in the pause menu
π Improved:
- Client-Side Networking System & Networking optimization (reduced disconnection rates),
- crash reporting system,
- enemy system (spawning, movement) for better performance,
- enemy routing,
- spells system (spawning) for better performance,
- spells visuals,
- quality of the environment around the player,
- UI,
- textures quality,
- player ghost materials
π Added:
- option to enable/disable vibrations,
- freezing enemies effect,
- the mechanism for handling lost connection in Main Menu
π Adjusted:
- position of torch on SupportHumanCastle map,
- troll death animation,
- troll falling sound (it is now being played correctly when the troll actually falls down),
- Removed controller pointer reflections in the mirror in Main Menu,
- Optimized bleeding effect & platform system, decreased the time between updates on different platforms
Stay tuned for our next updates. We have very exciting things to share with you guys!
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