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1.18 PvP Deathmatch



Today we have something very exciting for you.

PVP Deathmatch mode

This is something that we have been developing for a long time and now want to push it for you to try it. We think it is a great refreshment to the game and we had tons of fun testing it.

Before every serious battle, Elven Assassins like to train their archery skills and reflex, so they challenge each other in the Old Ruins Garden.



Gameplay

The game match is 7 minutes long and the goal for every player is to get as many 'kills' per round as possible (probably everyone knows what deathmatch is ;)) Let us know if 7 min is just right or if you would want it more/less.

Mind that the aiming might be challenging as player representation (helmet and torso) is much harder to hit than big orcs. Especially when the opponent is constantly moving or clipping from behind the wall.

The new thing that we had to implement is that once the spot is taken by one player, other players cannot teleport to this spot. After the player leaves the certain teleport spot, it becomes available for teleport after few seconds.

Killstreak

Having scored many hits in a row without getting hit yourself will give your bow some cool effects.



Map

Old Ruins Garden is the place that Elven Assassins train their skills. The map consists of 16 teleport spots to which you can teleport, we have adjusted them in a way that it enables few gameplay approaches. You can play like scout and hide in one place just waiting for your opponents to appear or go with more dynamic approach teleporting and misleading your opponents of where you are.

Aditional Scoreboard

We have added additional scoreboard as sometimes you want to check the score and time fast so now you don't have to open the menu window. It can be accessed by holding trigger on your bow-hand.



Platforms' numbers and feedback

As the map is still in development stage we have created the indication of platform number for you so if you have any feedback concerning gameplay or for example, if you happen to notice that some colliders don't match with the mesh correctly don't hesitate to let us know and we will try to fix it as soon as possible.



Here is the link to discussion thread if you like to share some thoughts about the mode:
http://steamcommunity.com/app/503770/discussions/0/1696040635907832924/