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Elven Assassin News

1.18 PvP Deathmatch



Today we have something very exciting for you.

PVP Deathmatch mode

This is something that we have been developing for a long time and now want to push it for you to try it. We think it is a great refreshment to the game and we had tons of fun testing it.

Before every serious battle, Elven Assassins like to train their archery skills and reflex, so they challenge each other in the Old Ruins Garden.



Gameplay

The game match is 7 minutes long and the goal for every player is to get as many 'kills' per round as possible (probably everyone knows what deathmatch is ;)) Let us know if 7 min is just right or if you would want it more/less.

Mind that the aiming might be challenging as player representation (helmet and torso) is much harder to hit than big orcs. Especially when the opponent is constantly moving or clipping from behind the wall.

The new thing that we had to implement is that once the spot is taken by one player, other players cannot teleport to this spot. After the player leaves the certain teleport spot, it becomes available for teleport after few seconds.

Killstreak

Having scored many hits in a row without getting hit yourself will give your bow some cool effects.



Map

Old Ruins Garden is the place that Elven Assassins train their skills. The map consists of 16 teleport spots to which you can teleport, we have adjusted them in a way that it enables few gameplay approaches. You can play like scout and hide in one place just waiting for your opponents to appear or go with more dynamic approach teleporting and misleading your opponents of where you are.

Aditional Scoreboard

We have added additional scoreboard as sometimes you want to check the score and time fast so now you don't have to open the menu window. It can be accessed by holding trigger on your bow-hand.



Platforms' numbers and feedback

As the map is still in development stage we have created the indication of platform number for you so if you have any feedback concerning gameplay or for example, if you happen to notice that some colliders don't match with the mesh correctly don't hesitate to let us know and we will try to fix it as soon as possible.



Here is the link to discussion thread if you like to share some thoughts about the mode:
http://steamcommunity.com/app/503770/discussions/0/1696040635907832924/

1.18 PvP Deathmatch



Today we have something very exciting for you.

PVP Deathmatch mode

This is something that we have been developing for a long time and now want to push it for you to try it. We think it is a great refreshment to the game and we had tons of fun testing it.

Before every serious battle, Elven Assassins like to train their archery skills and reflex, so they challenge each other in the Old Ruins Garden.



Gameplay

The game match is 7 minutes long and the goal for every player is to get as many 'kills' per round as possible (probably everyone knows what deathmatch is ;)) Let us know if 7 min is just right or if you would want it more/less.

Mind that the aiming might be challenging as player representation (helmet and torso) is much harder to hit than big orcs. Especially when the opponent is constantly moving or clipping from behind the wall.

The new thing that we had to implement is that once the spot is taken by one player, other players cannot teleport to this spot. After the player leaves the certain teleport spot, it becomes available for teleport after few seconds.

Killstreak

Having scored many hits in a row without getting hit yourself will give your bow some cool effects.



Map

Old Ruins Garden is the place that Elven Assassins train their skills. The map consists of 16 teleport spots to which you can teleport, we have adjusted them in a way that it enables few gameplay approaches. You can play like scout and hide in one place just waiting for your opponents to appear or go with more dynamic approach teleporting and misleading your opponents of where you are.

Aditional Scoreboard

We have added additional scoreboard as sometimes you want to check the score and time fast so now you don't have to open the menu window. It can be accessed by holding trigger on your bow-hand.



Platforms' numbers and feedback

As the map is still in development stage we have created the indication of platform number for you so if you have any feedback concerning gameplay or for example, if you happen to notice that some colliders don't match with the mesh correctly don't hesitate to let us know and we will try to fix it as soon as possible.



Here is the link to discussion thread if you like to share some thoughts about the mode:
http://steamcommunity.com/app/503770/discussions/0/1696040635907832924/

Update 1.17 - Titles



Hi there Elven Assassins.

A lot of new things today so let's just get right into it.

Player Titles

This is something that we thought you might like. If the player played some important role during the game he/she will be honored with one or few of following titles:
  1. The Swift - The player that dodged the most flying axes during the game.
  2. The Sniper - The player that shot the most long-distant headshots.
  3. The Skilled - The player that had the best shot accuracy during the game.
  4. The Vigilant - The player that killed most enemies close to the castle gate and by it saved the wave.
  5. The Sky Guardian - The Player that killed most airborne enemies (Wyverns, Dragons).
  6. The Wizard - The Player that dealt most damage to the enemies by using magical spells.
  7. The Butcher - The player that dealt most overall damage to the enemies.
  8. The Slayer - The player that dealt most damage to boss type enemies like (Trolls, Dragons)

Player Titles are visible after the multiplayer game.



New middle platform on Elven Town

As the middle platform was much overpowered and the player standing on it always had the best score, we have decided to improve it in a way that now it consists 2 teleport spots that you can move around or guard the Town with two players on it, one covering the front and one covering the back. We have also added some interactive elements to Elven Town.

1.


2.


Graphical Improvements on Human Castle

We have decided to improve the overall graphics of Human Castle.

1.


2.


Major Network optimization

We have been investigating some connection issues and manage to optimize the network usage by quite a lot, the network usage has been decreased by ~85% so it should solve some occasional problems with getting lost connection.

New Dragon Boss

We have added new dragon boss to increase the difficulty for those that reach very high waves. This dragon is much stronger than previous ones, the one Fire Explosion might no longer be sufficient to defeat it.



Others

- Now Ancient Temple location is also available in the single-player game.

Price increase

As following Early Access information the game now will be priced 15$ to reflect added value to the game and also appreciate all players that trusted us and supported the game in early stages of development.

Here is the development road map since last price increase:



In next announcement, we have something exciting for you so stay tuned.

Update 1.17 - Titles



Hi there Elven Assassins.

A lot of new things today so let's just get right into it.

Player Titles

This is something that we thought you might like. If the player played some important role during the game he/she will be honored with one or few of following titles:
  1. The Swift - The player that dodged the most flying axes during the game.
  2. The Sniper - The player that shot the most long-distant headshots.
  3. The Skilled - The player that had the best shot accuracy during the game.
  4. The Vigilant - The player that killed most enemies close to the castle gate and by it saved the wave.
  5. The Sky Guardian - The Player that killed most airborne enemies (Wyverns, Dragons).
  6. The Wizard - The Player that dealt most damage to the enemies by using magical spells.
  7. The Butcher - The player that dealt most overall damage to the enemies.
  8. The Slayer - The player that dealt most damage to boss type enemies like (Trolls, Dragons)

Player Titles are visible after the multiplayer game.



New middle platform on Elven Town

As the middle platform was much overpowered and the player standing on it always had the best score, we have decided to improve it in a way that now it consists 2 teleport spots that you can move around or guard the Town with two players on it, one covering the front and one covering the back. We have also added some interactive elements to Elven Town.

1.


2.


Graphical Improvements on Human Castle

We have decided to improve the overall graphics of Human Castle.

1.


2.


Major Network optimization

We have been investigating some connection issues and manage to optimize the network usage by quite a lot, the network usage has been decreased by ~85% so it should solve some occasional problems with getting lost connection.

New Dragon Boss

We have added new dragon boss to increase the difficulty for those that reach very high waves. This dragon is much stronger than previous ones, the one Fire Explosion might no longer be sufficient to defeat it.



Others

- Now Ancient Temple location is also available in the single-player game.

Price increase

As following Early Access information the game now will be priced 15$ to reflect added value to the game and also appreciate all players that trusted us and supported the game in early stages of development.

Here is the development road map since last price increase:



In next announcement, we have something exciting for you so stay tuned.

Battle of Kings VR



We have just published new game Battle of Kings VR. Although it’s totally different thing than Elven Assassin, we thought there might be some fellow players that besides fulfilling the honorable duty of defending the innocent of Elven Assassin World, might also want to take the command of the medieval kingdom.

For those here is the link:
Battle of Kings VR - Steam

The game features multiplayer PvP battle mode.