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FORTIFY News

1.611 Update - minicopter, satchels and sedan rocket booster



- added the minicopter

- less workshop list loading, data gets retrieved when the program starts and doesn't need refreshing when switching to/from published

- door open/closing no longer works in edit mode

- moved the height limit option to the top panel

Stability mode changes:

- added the satchel

- corrected building block damage with metal and armor building blocks

- window parts are included

- added a sedan rocket booster - press B after launching

Disabling the height limit and using steps to make a ramp works well with the new booster.

1.610 Update - town signs and shelving stacks



- added both town sign posts

- shelves can be stacked

- door open/close state is now saved

- filtering deployables in the resource count now filters door and window parts

- fixed a bug that prevented flipping doors and window parts while placing

Made some item adjustments for better Rust accuracy, more notable changes were:
- the locker model was too big, did this change in Rust at some point?
- fridge collider was too small
- large planter collider was slightly too big

There was also a small patch before the holidays with the snowman and xmas tree.

Besides work on this update I've been slogging through adding electricity in Fortify with so much more to do.

1.609 Update - some electric parts and exploding sedans



- added the large solar panel

- added the large battery

- changed the wind turbine to match electricity update

- sedans can be launched in raid mode, driving forward and exploding upon impact :D more fun things to come

- optimized multiplayer data packets and part loading, less waiting when receiving scenes

- fastest quality mode only uses forward rendering now and AO is disabled

- added a "set center" button under the Rust copy-paste toggle
Select the part you want to be located in the center of your view when pasting in Rust. This center location is also stored in a Fortify save and only is visible when in copy-paste mode.

1.608 Update - SAM site



- added the SAM site

- fixed a bug with distant LOD models not changing materials

- added a crosshair when using raid mode

- allowed for more part types in stability mode

Not a whole lot because of ongoing work on other things:

1.607 Update - rockets



- added the RHIB and graveyard fence

- moved UI panels to edges of screen, not sure why I put this off for so long

- adjusted red, blue and highlight materials so strong/weak side difference is easier to see

- fixed third person bug related to using orthographic mode


Flipping Improvements

- fixed a bug with not being able to flip individual walls in edit mode

- flipping overlapping red parts works again

- dropbox flips properly

- just a reminder that you can flip multiple selected walls in edit mode


Stability Mode Improvements

- fixed a bug with floor frames having no stability

- fixed a bug resulting in 100+ stability related to half height walls

- added rockets with similar splash damage to Rust

- barricade parts, large furnace and refinery are now included