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FORTIFY News

Update 137 - more wallpaper and deployables

[p][/p]
  • [p]added bamboo/wicker barrels, rocking chair, single item racks, hunt/fish trophies, and bar doors[/p]
  • [p]added mirror option to symmetry mode and removed the mirror tool from edit mode[/p]
  • [p]updated the steamworks plugin to hopefully prevent startup crashes [/p]
  • [p]updated the auto turret weapon list with almost all newer weapon options, this is transferable with the copy-paste plugin[/p]
  • [p]added customizable hotkey for symmetry mode - Y[/p]
  • [p]pressing a build group shortcut repeatedly now swaps to last selected deployable in that group and back to the block[/p]
[p]Wallpaper[/p]
  • [p]added all ceiling/floor wallpaper and newer wall options[/p]
  • [p]wallpaper can now be placed on wall strong sides[/p]
  • [p]the wallpaper panel in edit mode has been revamped and there's toggles to switch between wall, floor and ceiling, still using the current selection to apply[/p]
  • [p]removing wallpaper is dependent on which type is toggled[/p]
  • [p]roofs aren't included yet, there's no rotation and no inside placement limitation like in Rust, this already took a stupid amount of time to add[/p]
[p]Resource Count [/p]
  • [p]added customizable hotkey - B[/p]
  • [p]upkeep is now a toggle[/p]
  • [p]changed the layout of the top of the panel to be more clear [/p]
  • [p]added planter slots count[/p]
[p]Fixes[/p]
  • [p]quick menu (mouse 4) is synced properly with the main tier panel[/p]
  • [p]fixed replace icon not showing with doors and window parts[/p]
  • [p]fixed explosives passing through window/door/frame parts in raid mode[/p]
[p][/p][p]Sorry for the long wait, I've been slowly chipping away at this while busy with other things. Expect a small patch after the next Rust update. [/p][p]I've been focused for a long time on core functionality, accuracy and keeping up with Rust. Next I plan on revisiting the UI and layout of the program. Often I hear that it's overwhelming for new users and that is something I would like to change. Any feedback is very welcome.[/p][p][/p][p]Fortify and it's DLC are currently on sale through October 6 [/p][p][dynamiclink][/dynamiclink][/p][p]To help support further development:[/p][p]https://buymeacoffee.com/fergify[/p][p][/p][p][/p]

Update 136 - basically Fortify 2.0

[p][/p][p]All Rust placement volume/socket components and checks are now included in Fortify. [/p][p]These are kind of like "hitboxes" that check specific areas while placing. What was used before in Fortify was a simplified version of this, it took lots of code sleuthing to get the full picture.[/p][p]Much time was spent facilitating the transfer of all of this to Fortify and replacing or changing many older systems and the physics layers used. [/p][p]The biggest change is volume checks can be for specific prefabs or exclude them. A couple of examples would be planters blocked by other planters and a check on top of foundations for floor frames. [/p][p]These changes led to other improvements:[/p]
  • [p]messages for why placement is blocked[/p]
  • [p]more deployables can be placed on, including the watchtower, table, tool cupboard, workbenches, boxes, with more to come in the near future[/p]
  • [p]accurate water placement check[/p]
[p]Fortify is much closer in Rust accuracy now, I want users to trust that everything will work in game. There's still more work to be done and feedback is very welcome. Sorry for the wait with some of the latest Rust update changes but this seemed like a worthwhile time investment. [/p][p]Other changes:[/p]
  • [p]added single wall shelf and half height shelves[/p]
  • [p]added blue industrial light[/p]
  • [p]changed foundation models while making them slightly wider for accuracy's sake[/p]
  • [p]scaled down the chicken coop to match the rust change, it can now be snapped to floors[/p]
  • [p]added the new vending machine electric input that's needed to preserve food[/p]
  • [p]changed PTZ camera placement to allow for angled surfaces[/p]
  • [p]added crafter snap point to engineering workbench[/p]
  • [p]added jungle skin override in rust copy-paste options[/p]
[p][/p][p]Oh and be on the lookout for a Fortify sale in the near future. [/p]

Update 135 - startup panel replacement


Finally upgraded unity from 2019.2.2 to 2022.3.6 (close to what is used for Rust). This upgrade required moving the startup panel screen/input functionality within fortify because it was removed after 2019.2.
Edit for mac users: OS 10.14+ is now required, I've created an Update134 branch if you're affected.

Runtime rebinding required switching to unity's new input system which unfortunately can't transfer old custom keybinds. Benefits include the ability for UI text to display custom keybinds and much better controller support... if there's enough interest.

Hopefully this upgrade will fix the rare startup problems.
If you know anyone affected please get them to give it a try.

- added railroad planter triangle

- added visual range to planters that show the new stack blocking collider, it isn't functional yet but will be included in a complete overhaul of the placement blocking system that is coming soon

- removed rectangle select mode, hold MMB to use this type of selection (added a keybind option)

- fixed missing hopper button, sorry about that

- added missing bottom part of double door frames

- updated armor door models with smaller more accurate hatch size

- fixed bug preventing placing pipes when "wire power" option is selected

- added spring to resource count for pressure pads

Update 134 - farmcraft


- added hopper with a suction visual range

- added triangle planter

- added cooking workbench

- added engineering workbench

- added beehives

- added single plant pot

- the fridge can now be powered

- fixed some deployables spinning on certain sufaces

- fixed visual ranges not hiding after the mouse exits in screenshot mode

- fixed dropboxes not being rotatable in edit mode

- fixed the FPS limit option not saving after recent changes

- moved around a few deployables in the place list

- added plants to planters just because

In case you missed the recent big update: https://store.steampowered.com/news/app/505040/view/502817574909642989

Keeping up with rust has continued to be very time consuming. Please help support development by spreading the word or maybe gifting to a teammate.

Fortify and it's DLC are on sale thru March 20.
https://store.steampowered.com/app/505040/FORTIFY/
https://store.steampowered.com/app/1100550/FORTIFY_ELECTRIC_UPGRADE/

Update 133 - more deployables


- added stationary ballista

- added card and blackjack table

- added frontier planters: bathtub, minecart and railroad

- added pattern sofa

- added barbed wooden barricade

- added conditional roof bottom piece

- added field of view slider to options, changed the default FOV from 65 to 70


- added visual placement collider for high externals and carlift

- fixed the file list date sort using date created instead of modified

- root combiners can now be placed after splitters

- added IO outline color picker to options

- fixed autosave frequency option not saving

- cull distance option now hides parts at 30m instead of 50

- fixed tool cupboards with new skins not importing with copy-paste saves

- fixed sentry interference range material causing weird pixel wiggle effect

- holding alt while rotating with Q/E rotates 15 degrees instead of 30

Good news! After much effort I finally managed to get the complete picture of all the stored info, colliders, and physics layers used by each rust prefab that determine it's allowed placement and what it blocks. Fortify is close but definitely could use improvement in this area. It will still take a lot of prefab and code changes but it's been a goal of mine for a long time.

Workshop design used above:
https://steamcommunity.com/sharedfiles/filedetails/?id=2563665094