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FORTIFY News

1.604 Update - recycler and mailbox



- added the recycler and the mailbox is now in the place menu

- camera position and rotation is now stored in files when saving or publishing on the workshop

- deferred rendering is now used if MSAA is not enabled in options, this saves at least 10 FPS with larger designs

- improved wall frame placement, the edge collider at the top is now used

- fixed some code lock bugs

- the fence gate can now have a code lock, more to come

Just a reminder that the panel next to Edit can be used to remove/add code locks or set the code which does export in copy-paste files. The added code locks can be included in the resource count.

- fixed a couple of bugs with using merge, sometimes lower parts or the center foundation would be missing

copy-paste fixes:

- improved camera view when loading files

- fixed frame colliders blocking frame parts when importing

- fixed garage door and dropbox being flipped in Rust


1.603 Update - wind turbine



- finally added the wind turbine, for the creative builders I guess

- fixed parts being red blocked in empty doorways, frames, windows

- fixed the Copy/Copy Level deploys toggle not working

- fixed the resource count part list being cutoff when using most of the parts

- filtering (not including) deployables with the resource count will still include doors and window parts if those are checked

1.602 Update - watchtower



7/18 Edit: Fixed some overlap bugs and added a move option to the Copy tool.


- added the watchtower

- changed the research table collider to allow boxes underneath

- big increase in saving speed (was patched in recently)

- made some improvements to loading speed

- fixed roof overlap not working correctly

- fixed camera moving when merging a file

- fixed a couple bugs with numbers over parts in stability mode

- fixed an issue with repeated use of long foundation extends causing a gradual change in rotation

- refineries can't be placed underwater

1.601 Update - free placement

Edit: Just released a patch that fixed the MSAA option not saving and a bug with roofs not being included with the default Copy setting


- added "free placement" mode, place any building block on any building block, this also ignores the Rust building 3.0+ restrictions

- Cancel Delete now allows for undoing the last 3 removals, this includes removing multiple parts at once, I'm slowly working towards a proper undo/redo system

- Options now includes an MSAA override (anti-aliasing setting) that uses the old default, the new temporal AA that Unity provides is not perfect

- Resource Count part list is minimized by default, added a close button at the top of the panel and removed the tier cost toggles

- any selected walls can be flipped in Edit mode with q / e

- Extend now works with floors

- using the remove key shortcuts in stability mode (when not in raid mode) actually removes now instead of just giving 0 stability

1.6 Update - Quality Options



Changing the quality setting in-game is now possible. Shadows are the biggest performance killer so it's a good idea to use a lower setting with huge designs. More options to come.

- Good and Best quality setting now uses Temporal Anti-Aliasing

- Best setting now uses better quality shadows with longer distance

- Fastest setting now uses lower quality water shader

- improved FPS with the water shader

- fixed a really bad bug with stability mode and destroying parts with remove keys, sorry to anyone who lost work

- workshop list no longer reloads every time the panel is reopened, use the refresh button if you are subscribing while in the program

- new extend mode shortcut - T

- fixed a bug with the cupboard range tool

- improved skybox