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1.656 Update - industrial fun



All the industrial components are in, sorry for the delay but this was a ton of work.
It isn't the full simulated industrial system like electricity in Fortify, that would be a whole new DLC worth of effort. Instead of that, placing pipes is an addition to the electric upgrade DLC. Thank you to those who have supported me with that extra purchase.

Added industrial conveyor, crafter, splitter, combiner and storage adaptor.
The crafter and conveyor can be turned on/off and the conveyor has filter pass/fail toggles plus all the electric inputs are functional.

Added pipe placement with mesh pipes that have curved bends matching Rust.
Includes a collider check to prevent placing through building blocks and includes the "too close" length minimum. Planning on adding a joint counter and pipe flow materials soon.

Pipes also block building placement which can be ignored with allow overlap > blocks in placement options.
This will need more work, another reminder that the building block collider system needs some improvements.

Other Changes:

- only compatible(in/out) IO cubes show while using wire tool

- minicopter mouselook limits increased

- patched in the electric furnace shortly after the last update

- updated small box and oil refinery model

- fixed cupboards being flipped with copy-paste files

- bag/bed visual range fix

1.655 Update - minicopter flying



Edit: Added the electric furnace, click to turn on/off.

Added minicopter flying, this should be pretty close to the real thing but tweaks might be needed so send that feedback.

- toggled in the camera menu (top left), spawns you in the minicopter at terrain/building height below

- no spin up wait to fly, currently ground movement is not included

- press left alt for mouse look, can be customized in the startup input panel

- works in multiplayer and raid mode, someday I'll figure out a fun game mode combining these two things

- fuel usage and damage could be added... waiting for requests on that

Other changes:

- added explosive item number shortcuts in raid mode

- gap spanning floor frames can now be placed through wall frames without red blocking

- added option to update preview images along when updating published workshop items

- lots of changes to multiplayer and camera system code, please report any bugs

Sorry this isn't the industrial update you all were probably hoping for.
Currently I can't access new rust assets because of Facepunch using a newer version of unity. Hopefully I'll find a workaround soon but don't expect a full system, it will be like water hoses.


Workshop item featured above:
https://steamcommunity.com/sharedfiles/filedetails/?id=2680938049

1.654 Update - rushed holiday content

- added short ice wall

- added placeholders for all garland types, meant for importing/exporting copy-paste files

- siren lights are now animated and look closer to rust

- test generators now show usage for all outputs

- fixed missing usage for auto turret and SAM outputs

- fixed low walls not getting side stability

- fixed a bug with undo and auto turrets with a selected gun

- wooden shopfronts now open/close and can have code locks


With the winter sale upon us soon, remember to give the gift of Fortify to a friend or loved one.
There might be a pretty significant discount this year... happy holidays!

1.653 Update - Rust changes



Added solo sub.

Added bunker nerf. Floor frame sockets are blocked from placing roofs when connected to middle of wall. This video explains it well.

Added more wire color options including light blue, orange, pink, purple and white. Hopefully the copy-paste plugin will support wire colors someday.

Changed armor doors HP to 1000.

Added new placement option on doorways, door frames & windows that allows floors to connect to the middle but provide no stability.

Added SAM site passthrough.

Fixed deployable rotation drastically changing while placing and going from blocks to the ground.

Worked on optimizations that might be noticeable with large designs.

Added underwater post-process volume.

Patched in XOR usage change from Rust.


Hopefully I can finally get deluxe Christmas lights working without too much trouble and patch that in soon.

Design used above:
https://steamcommunity.com/sharedfiles/filedetails/?id=1430229440

1.652 Update - Halloween and favorites



- added gravestone and wooden cross

- adjusted coffin placement to match the Rust update

- added favorites filter to place menu, these are set from the star toggle now included in the item info

- added buttons to open or close all doors in a selection, these are in the code lock panel

- adjusted vending machine colliders to be more accurate, needs more space after placement

- ramps no longer red block under floor frames (order of placement matters)

- tweaked roof tier colors, sheet metal is now rusty