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FORTIFY News

1.654 Update - rushed holiday content

- added short ice wall

- added placeholders for all garland types, meant for importing/exporting copy-paste files

- siren lights are now animated and look closer to rust

- test generators now show usage for all outputs

- fixed missing usage for auto turret and SAM outputs

- fixed low walls not getting side stability

- fixed a bug with undo and auto turrets with a selected gun

- wooden shopfronts now open/close and can have code locks


With the winter sale upon us soon, remember to give the gift of Fortify to a friend or loved one.
There might be a pretty significant discount this year... happy holidays!

1.653 Update - Rust changes



Added solo sub.

Added bunker nerf. Floor frame sockets are blocked from placing roofs when connected to middle of wall. This video explains it well.

Added more wire color options including light blue, orange, pink, purple and white. Hopefully the copy-paste plugin will support wire colors someday.

Changed armor doors HP to 1000.

Added new placement option on doorways, door frames & windows that allows floors to connect to the middle but provide no stability.

Added SAM site passthrough.

Fixed deployable rotation drastically changing while placing and going from blocks to the ground.

Worked on optimizations that might be noticeable with large designs.

Added underwater post-process volume.

Patched in XOR usage change from Rust.


Hopefully I can finally get deluxe Christmas lights working without too much trouble and patch that in soon.

Design used above:
https://steamcommunity.com/sharedfiles/filedetails/?id=1430229440

1.652 Update - Halloween and favorites



- added gravestone and wooden cross

- adjusted coffin placement to match the Rust update

- added favorites filter to place menu, these are set from the star toggle now included in the item info

- added buttons to open or close all doors in a selection, these are in the code lock panel

- adjusted vending machine colliders to be more accurate, needs more space after placement

- ramps no longer red block under floor frames (order of placement matters)

- tweaked roof tier colors, sheet metal is now rusty

1.651 Update - gates open and auto turret options

- Added option to select auto turret weapons. No I did not model low-poly versions of all rust weapons, the weapon name appears when mousing over. Newly placed turrets use a weapon dropdown next to cost info and after placement through the device panel in wire mode. This all gets exported/imported with the copy-paste format. Exporting includes 256 ammo, might add a way to customize this in the future.

- Both gate types now open and can have code locks, added some extra model detail while at it.

- Branch devices have a new panel button that sets branch power based on what's required for all connected devices.

- Selected material for netting, fence and grill parts now shows transparency.

- Door controller connection code improved to match Rust.

- Updated box storage slots and removed grill/campfire for calculating total slots in resource count.

- Changed a project setting that should fix blurry UI when switching resolution to fullscreen.

- Netting can be climbed in walk mode.

- Fixed a bug where certain values were not saved for electric devices that had no wire connections.

- Drastically reduced draw calls for place menu deployable icons.

Big thanks goes out to the Fortify discord folks who keep providing suggestions and bug reports.
It's also the best place to get some quick help with the program.

small patch

- fixed workshop subscribed list being limited to first 50
- orthographic mode allows farther zoom out
- added hide terrain toggle in orthographic mode for easier background removal in photoshop