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FORTIFY News

1.647 Update - snowmobiles and more



Added snowmobile, industrial lights and new year gong.

Added new outputs to SAM site, same setup as the auto turret.

Fixed rockets not knocking out blocks in stability mode.

Sub can now be placed on the ground and building blocks.

Patched in after the last update:

Floors no longer block bunker roofs.

Fixed flat scene z-fighting with low foundations.

Changing selection tier in edit mode doesn't change current building tier.

Optimized Select Structure in edit mode.

Added RSS reader to add title/link for the latest update in main menu (mouse over Fortify).

1.646 Update - socket system (improved rust accuracy)



I've completely replaced the system that keeps track of connected building blocks that also updates neighbors when blocks are added or removed. The old system was kind of a mess and sometimes made conditional roof shapes/halved roof walls incorrect. The new code uses the same socket system as rust and should mimic it perfectly now.

This also made it possible to replace my reverse engineered stability code with rust's system that should be 100% accurate. Before small differences accumulated higher up making it less accurate.
Stability is now on by default showing numbers when mousing over building blocks.

This new system also speeds up loading large designs and will be used for other improvements in the future. It also required necessary changes to many areas of fortify code so please share any bugs you find.

This was a big undertaking for an app that is over 5 years old but the state of fortify wasn't good enough. Starting development as a very inexperienced programmer, I didn't have the know-how to access rust code (or understand all of it). I've learned a lot and over the last couple years I've tried to prioritize accuracy issues I can actually fix now.

Please share the good word, I'm sure some users have moved on to just using build servers because of accuracy issues.

Happy new year and thank you for the support.


Design used above:
https://steamcommunity.com/sharedfiles/filedetails/?id=2692658640

1.645 Update - Halloween



Added frankenstein table, skull fire pit, skull spikes, and both candle sets.

Added mouse look sensitivity in options.

When clicking the place menu search filter it auto focuses on the text input now.

Fixed red block being stuck on after stability mode in some situations.

Slightly tweaked the small furnace collider to be more accurate.

Fixed bunker roof setups not opening.

1.644 Update - voice props and moving levels

Voice prop notes:

- Added boom box, connected speaker, microphone stand, disco floor and disco ball.

- Boom box and speakers will play a track with an accurate sound range.

- The boom box will only play with the toggle input currently.

- Wired audio connections will only play on circuits with boom boxes and speakers. This will be improved soon.

Everything else:

- New Move Level tool in edit mode, be careful with this and overlapping other parts.

- Added extra outputs to the test generator.

- Workshop tag list is now a proper dropdown with toggles.

- Added a console tag to the workshop, more fortify console options might be included in the future.

- Fixed the Part Picker tool not working with window parts.

- Fixed large pictures frames being red blocked for no reason.

- Fixed deleted batteries being returned with undo having no charge.

- Fixed floor grill tri parts breaking on copy-paste import, weird that I didn't get any reports about this.

- Removed "Get Pastebin Link" button for now. Use Clipboard Export and manually create them on pastebin.com. I've looked into it and nothing has changed according to their API instructions but it just won't respond to requests. Will check back on this at a later date.

1.643 Update - hoses


Hose placement is in but not the actual fluid code. This was already a ton of work so I'm splitting it up.
Fortify hoses are compatible with Rust copy-paste plugin format.
There is one issue with the unpowered water purifier output IO being offset when exporting to Rust.
Rust has separate output storage prefabs for both types of water purifiers that caused much complication.
The wire tool has a swap button to switch to hoses, that makes this part of the electric upgrade DLC which should have been named Fortify Pro or something else.

- Added fluid splitter and combiner.

- Added duo submarine.

- Added phone booth.

- Added new mode to TC building privilege tool to see the TC stacking block range which is slightly larger.

- Allowed for placing boats on water surface above building blocks.

- Fixed conditional connected roof colliders being convex causing floating deployable placement.

- Fixed a bug with extended foundations having disabled placement colliders.

- Fixed a bug with allow overlap where red blocking would get stuck on.

Saving the best for last, wood foundation models are finally in Fortify, it only took 5 years.
Speaking of which, August 10th is the 5th anniversary of the steam release, I probably should do something for that.