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FORTIFY News

1.649 Update - MLRS and more raid mode improvements



Raid mode improvements

- added MLRS, HV rockets, 40mm HE grenades

- damage calculation redone to use Rust's system of separate damage types with unique protection
values for each part

- splash damage calculation improved to be more accurate

- more deployables are now included in this mode

- larger deployables now use multiple support checks instead of only the prefab origin

Other changes

- added visible bag/bed respawn timer range

- all deployable ranges can be toggled below the place panel, added more colors to differentiate types

- max undo/redo levels changed from 10 to 15

- enabled distance mesh culling for smaller deployables, should help performance with large builds

- place panel search filter now searches with every text field change

- more accurate ramp collider, middle wasn't redblocking

- fix for large boxes overhang limit, noticeable on loot room tri floors

- added warning when trying to load copy-paste format when not in that mode

- copy-paste exports now include door state (open/closed)

1.648 Update - proximity fix


Added pumpjack, sound light and laser light.

Fixed proximity incorrectly red blocking walls in certain wide gap situations.

New Hide Deployables option next to Hide Floors.

Brought back the option to have roofs hide one level earlier with Hide Floors, on by default.

Adjusted IO cube materials to be more in-line with Rust, connected are brighter.

Fixed a bug with copied building blocks having improperly linked sockets.

Fixed not being able to place some deployables on wall frames.

FPS limit raised to 144.

Adjusted elevator collider to allow placing devices on adjacent walls.

Patched in a fix for a small rounding bug with upkeep.

Sorry for the wait but fortify isn't my only work like the old days.
Next update shouldn't take as long and I've got some interesting new features in mind.

1.647 Update - snowmobiles and more



Added snowmobile, industrial lights and new year gong.

Added new outputs to SAM site, same setup as the auto turret.

Fixed rockets not knocking out blocks in stability mode.

Sub can now be placed on the ground and building blocks.

Patched in after the last update:

Floors no longer block bunker roofs.

Fixed flat scene z-fighting with low foundations.

Changing selection tier in edit mode doesn't change current building tier.

Optimized Select Structure in edit mode.

Added RSS reader to add title/link for the latest update in main menu (mouse over Fortify).

1.646 Update - socket system (improved rust accuracy)



I've completely replaced the system that keeps track of connected building blocks that also updates neighbors when blocks are added or removed. The old system was kind of a mess and sometimes made conditional roof shapes/halved roof walls incorrect. The new code uses the same socket system as rust and should mimic it perfectly now.

This also made it possible to replace my reverse engineered stability code with rust's system that should be 100% accurate. Before small differences accumulated higher up making it less accurate.
Stability is now on by default showing numbers when mousing over building blocks.

This new system also speeds up loading large designs and will be used for other improvements in the future. It also required necessary changes to many areas of fortify code so please share any bugs you find.

This was a big undertaking for an app that is over 5 years old but the state of fortify wasn't good enough. Starting development as a very inexperienced programmer, I didn't have the know-how to access rust code (or understand all of it). I've learned a lot and over the last couple years I've tried to prioritize accuracy issues I can actually fix now.

Please share the good word, I'm sure some users have moved on to just using build servers because of accuracy issues.

Happy new year and thank you for the support.


Design used above:
https://steamcommunity.com/sharedfiles/filedetails/?id=2692658640

1.645 Update - Halloween



Added frankenstein table, skull fire pit, skull spikes, and both candle sets.

Added mouse look sensitivity in options.

When clicking the place menu search filter it auto focuses on the text input now.

Fixed red block being stuck on after stability mode in some situations.

Slightly tweaked the small furnace collider to be more accurate.

Fixed bunker roof setups not opening.