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FORTIFY News

1.606 Update - new hide floors option



There is a new toggle in Hide Floors that uses the old method of part heights determining what is hidden. This keeps parts hiding in the right order when half snapped foundations are mixed in. It isn't perfect and I wouldn't recommend building on a hill and using it.

Hide Floors by default uses an additive system for saving levels when parts are added. Anything placed on a wall gets the walls level + 1 or .5 for half walls, this was needed for building on different terrain heights. All foundations start at the same level so half snapped can mess things up.

- added an option to invert the current selection

- bug fix for walls placed to next to roofs not being triangulated

- fixed sinking camera in interior mode

- fixed ceiling light not being place-able

Learn about the new info spots and see what changed in the recent large update:
https://steamcommunity.com/gid/103582791455462516/announcements/detail/1700562627601733261

1.605 Update - info spots



It's been too long since I've added a new feature so here you go. Info spots are a way to share more about your plans with fellow builders in your group or on the workshop.

- adding a spot saves the current camera position/rotation and brings up a panel to add a note

- exiting or switching from the panel will save the text

- the panel arrows allow moving from spot to spot

- when opening a save the visibility toggle will be on if any info spots are included

- the character count is limited and ',.?! are the only extra characters allowed

- when publishing to the workshop it's possible to not include info spots

Other changes:

- added the water purifier

- allowed for placing under the BBQ and repair bench

- fixed extend floors bug with levels

- fixed some inaccuracies with roof overlap

- the numpad can now be used for part shortcuts (num lock might be needed)

- added the empty propane tank to components in resource count

Suggestions are welcome on here... just saying.

1.604 Update - recycler and mailbox



- added the recycler and the mailbox is now in the place menu

- camera position and rotation is now stored in files when saving or publishing on the workshop

- deferred rendering is now used if MSAA is not enabled in options, this saves at least 10 FPS with larger designs

- improved wall frame placement, the edge collider at the top is now used

- fixed some code lock bugs

- the fence gate can now have a code lock, more to come

Just a reminder that the panel next to Edit can be used to remove/add code locks or set the code which does export in copy-paste files. The added code locks can be included in the resource count.

- fixed a couple of bugs with using merge, sometimes lower parts or the center foundation would be missing

copy-paste fixes:

- improved camera view when loading files

- fixed frame colliders blocking frame parts when importing

- fixed garage door and dropbox being flipped in Rust


1.603 Update - wind turbine



- finally added the wind turbine, for the creative builders I guess

- fixed parts being red blocked in empty doorways, frames, windows

- fixed the Copy/Copy Level deploys toggle not working

- fixed the resource count part list being cutoff when using most of the parts

- filtering (not including) deployables with the resource count will still include doors and window parts if those are checked

1.602 Update - watchtower



7/18 Edit: Fixed some overlap bugs and added a move option to the Copy tool.


- added the watchtower

- changed the research table collider to allow boxes underneath

- big increase in saving speed (was patched in recently)

- made some improvements to loading speed

- fixed roof overlap not working correctly

- fixed camera moving when merging a file

- fixed a couple bugs with numbers over parts in stability mode

- fixed an issue with repeated use of long foundation extends causing a gradual change in rotation

- refineries can't be placed underwater