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FORTIFY News

1.635 Update - updated crafting costs and a couple new features


- Adjusted many item costs and workbench tiers needed to match the Rust update using the Rustafied doc. Please let me know if anything is wrong.

- Added way to include an external folder to the file panel. This is very helpful for those using copy-paste, allowing direct access to the oxide folder. Just paste the folder path in the input field and click the button shown below. Not sure if there will be issues with macOS or linux so any feedback would be great.


- Added "cull distant parts" option in options, allows for building huge designs without slideshow FPS. Planning on adding a way to set the distance eventually. Be careful with edit mode, culled parts can still be selected.

- Fixed red button prefab path being wrong with copy-paste exports.

- Counter target value are now included in copy-paste saves now, the plugin still needs the related line of code to be uncommented.

- Fixed invert-Y mouse option not working.

1.634 Update - mirror tool and copy-paste fixes


- Added mirror tool to edit mode. After toggling on, click an edge to set the mirror plane and press move or copy. Mirroring stairs isn't ideal, it would need to mirror the actual mesh for it to be perfect. Doesn't include wiring so using this will disconnect anything in the selection.

- Vending machines will now accept storage monitors and it's placement block collider is smaller.

- Fixed doors and frame parts being flipped with copy-paste saves in Rust.

- Fixed copy-paste saved grills not being connected to sockets in Rust.

- Fixed an overflow crash with some complicated circuits with counters.

Patched in last week:

- Added telephone, elevators always use 5 power and car lift cost and power updated.

1.633 Update - place menu revamp and some missing items


Place menu improvements:
Combined all deployables in one list, there are now toggles for only showing categories like electric, farm/water, and fun stuff. Plus there is also a search filter. Any suggestions for more categories or how the the list is arranged is welcome.

- added cursed cauldron, scarecrow, and both pools, the large pool still needs some work so deployables can be placed on it

- fixed the error with pastebin link creation

- improved orthographic camera mode (next to main menu button)
There's no longer any clipping and pressing forward and back now moves the camera forward and back parallel with the ground. Press ctrl or space to zoom in or out.

- camera shift speed is now relative to speed chosen (F1 - F3 shortcut)



1.632 Update - Elevators



Elevators are finally in, fully functional and stack limited like in Rust. Spent too much time making this addition compatible with the copy-paste plugin and then discovered the plugin doesn't fully support elevators yet. They will show up but will not be connected properly.

- red buttons can be used when not powered

- fixed missing player models in multiplayer

- fixed a bug with solar panels sometimes not losing power at night

- more conditional roof fixes were patched in after the last update

1.631 Update - storage monitor plus electric searchlight and target



- added storage monitor, click to trigger storage change

- searchlight uses electricity

- target uses electricity, has full functionality

- door controller now has passthrough output

- clicking IO cubes now list the input/output it is connected to

- released a small patch last week improving the new roof corner system