Big Fall Update is LIVE
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The Fall Update kicks off a new season of new features and content. Check out the schedule below to know what to expect over the next few months.

New faction variants for the Field Artillery and Field Machine Gun have finally been added. Check them out below.

Each region in the world is now divided into zones that can be claimed by either faction. Zones will make the world feel denser and will add more points of interest for players to conquer. Region zone perimeters are shown on the map, visually denoting the front line and all the territory owned by each faction into the world map.

By popular demand, we've brought back the bus, but this time each faction has it's own variant. Buses are useful for shuttling players to the front as quickly as possible.

Six new diverse ammo types have been added. Mortars have Shrapnel and Flare Shells, Howtizers now have Smoke and Green Ash (Poison Gas) shells, Field Artillery has Armour Piercing and High Explosive Shells.

GREEN ASH SHELLS
Chemical Warfare is making a comeback with Green Ash Shells. These enable a Howitzer crew to pelt a large area with poisonous fumes, killing anyone not equipped with a Gas Mask.

MORTAR FLARE SHELLS
Flare shells can be used to light up the battlefield after nightfall. They also reveal targets for defensive structures to fire at night.

HOWITZER SMOKE SHELLS
Smoke Shells are used to provide cover for infantry during town assaults. They also cause Shrapnel damage any infantry caught in the blast.

The entire spawn system has been reworked such that there's far less walking required to get to the front on average. It's also been designed around the idea of strategic movement of troop: Players can only spawn where other players have moved to in the world. The confusing and often unfair star base system that allows players to infinitely respawn without supplies has finally been removed!

The economy has been changed to have much less of a grind for vehicles like Tanks and for more choice in play style. Production Parts have been removed so vehicles can be produced individually again. All heavy weapons like Mortars, Howitzers, and Tanks now have ammo types that can be produced without needing rare resources so these weapons can be used in any scenario. It's more viable now to play in short sessions, long sessions, solo, or grouped up.

The major logistics hub towns in the world have been redesigned for improved logistics workflow. Dedicated shipping "lots" have been added to each industrial area and roads layouts have been redone for less congested traffic.

Several important quality of life changes have been made in the UI:

The tutorials in the Home Regions have been refreshed, providing a better experience for new players. There are clearer directions to the various training locations and more tools have been added for veteran Foxhole players to train new recruits.

There other improvements, changes, and bug fixes in this update. Read the full release notes for the details.
Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.
For a detailed video walkthrough on all the changes in Update 29, watch this video from community member I Saw A Bear:
[previewyoutube][/previewyoutube]
FALL ROADMAP
The Fall Update kicks off a new season of new features and content. Check out the schedule below to know what to expect over the next few months.

NEW FIELD WEAPONS
New faction variants for the Field Artillery and Field Machine Gun have finally been added. Check them out below.

REGION ZONES
Each region in the world is now divided into zones that can be claimed by either faction. Zones will make the world feel denser and will add more points of interest for players to conquer. Region zone perimeters are shown on the map, visually denoting the front line and all the territory owned by each faction into the world map.

TROOP BUS
By popular demand, we've brought back the bus, but this time each faction has it's own variant. Buses are useful for shuttling players to the front as quickly as possible.

ARTILLERY AMMO TYPES
Six new diverse ammo types have been added. Mortars have Shrapnel and Flare Shells, Howtizers now have Smoke and Green Ash (Poison Gas) shells, Field Artillery has Armour Piercing and High Explosive Shells.

GREEN ASH SHELLS
Chemical Warfare is making a comeback with Green Ash Shells. These enable a Howitzer crew to pelt a large area with poisonous fumes, killing anyone not equipped with a Gas Mask.

MORTAR FLARE SHELLS
Flare shells can be used to light up the battlefield after nightfall. They also reveal targets for defensive structures to fire at night.

HOWITZER SMOKE SHELLS
Smoke Shells are used to provide cover for infantry during town assaults. They also cause Shrapnel damage any infantry caught in the blast.

DEPLOYMENT SYSTEM
The entire spawn system has been reworked such that there's far less walking required to get to the front on average. It's also been designed around the idea of strategic movement of troop: Players can only spawn where other players have moved to in the world. The confusing and often unfair star base system that allows players to infinitely respawn without supplies has finally been removed!

ECONOMY REWORK
The economy has been changed to have much less of a grind for vehicles like Tanks and for more choice in play style. Production Parts have been removed so vehicles can be produced individually again. All heavy weapons like Mortars, Howitzers, and Tanks now have ammo types that can be produced without needing rare resources so these weapons can be used in any scenario. It's more viable now to play in short sessions, long sessions, solo, or grouped up.

RESTRUCTURED LOGISTICS TOWNS
The major logistics hub towns in the world have been redesigned for improved logistics workflow. Dedicated shipping "lots" have been added to each industrial area and roads layouts have been redone for less congested traffic.

QUALITY OF LIFE
Several important quality of life changes have been made in the UI:
- Item Crate icons now have a subicon identifying the contents within
- Hovering over an Item Crate will now show you the quantity of items contained within
- The title on top of the stockpile panel shows you the total number of items as well as the capacity

HOME REGION TUTORIALS
The tutorials in the Home Regions have been refreshed, providing a better experience for new players. There are clearer directions to the various training locations and more tools have been added for veteran Foxhole players to train new recruits.

RELEASE NOTES
There other improvements, changes, and bug fixes in this update. Read the full release notes for the details.
Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.
I SAW A BEAR VIDEO
For a detailed video walkthrough on all the changes in Update 29, watch this video from community member I Saw A Bear:
[previewyoutube][/previewyoutube]