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Trench Warfare Update is LIVE

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TRENCH WARFARE
Trench Warfare introduces a whole new base building game that lets you create intricate defensive lines of trenches, bunkers, and underground bases.

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MODULAR TRENCH SYSTEM
Combat Engineers have been given a new tool, the Shovel, which allows fully functional trenches to be built in the world. Trenches are made up of individual segments that snap together to form larger trench networks. There is no limit so one can built a trench line across an entire region!



CUSTOM BUNKERS
Players can now design their own underground bunker networks that can be customized with different shapes, sizes, and upgrades. They can also be modified with Doorways and Firing Ports. Bunkers can also connect seamlessly to trenches, forming the ultimate fortification!



BASE MODIFICATIONS
Both Trenches and Bunkers can be customized further with modifications. For example, Trenches can be modified with Barbed Wire to slow down invading enemies, or Bridges to allow vehicles to pass over from above. Bunkers may be upgraded with garrisons, such as this Rifle emplacements and massive Anti-Tank Guns. There's more modifications to discover and more to come in future updates!



WALL & SANDBAG CONSTRUCTION SET
Engineers also have access to a redesigned set of Walls, Sandbag Walls, and Gates. There are three tiers of Walls and Gates, as well as straight and curved variants for Sandbags. All of these pieces are modular and can now snap to one another with ease.



STORM CANNON

Trench Warfare introduces a new super weapon to Foxhole, the Storm Cannon. The Storm Cannon is a heavy class artillery. Constructed from the foundations of large bunker bases, it can unleash devastating firepower on distant enemy targets. This weapon requires immense manpower to build and a firing crew to load 300mm shells into it's ammunition chamber.



ENGINE ROOMS
This massive weapon must be powered by nearby engine rooms, connected with player assembled pipe networks. Engine rooms are also used to power other structures in the underground base, such as AT gun turrets and garrisoned emplacements.



MEDICAL EXPANSION

Trench Warfare expands on the role of the medic with new features, mechanics, and content.



AMBULANCE
Medics now have their own dedicated vehicle, the Ambulance, which is used to transport medical equipment and to deliver incapacitated soldiers to hospitals in the back line.



HOSPITALS
Hospitals are where incapacitated soldiers recover, which results in more player spawns being available at the front line. There are two Hospital types, the Field Hospital, which can be built anywhere, and Town Hospitals which exist in urban areas.



MEDIC EQUIPMENT
New equipment is now available for Medics. Blood Plasma is the resource now used to revive wounded players with Trauma Kits, while bandages are required to heal players using the First Aid Kit. All medic equipment is now visible on the actual player, allowing medics to be properly identified on the battlefield.



NEW WEAPONS

New weapons have been added. The Light Machine Gun and Machine Gun are now available, with the new Heavy Deployable Machine Gun and Infantry Support Gun arriving in January's update.



RELIC BASES

Old Bunkers left behind from past wars are can now be found across the war torn world. They will act as world bases outside of towns, providing intelligence, garrisons, and equipment stockpiles. The structures themselves serve as fortified positions from where players can take cover and defend themselves against approaching enemy forces.



REDESIGNED HOME REGIONS

The Colonial and Warden Home Regions have been redesigned from the ground up with new visuals and a new layout that supports more players.



20+ OTHER NEW FEATURES & IMPROVEMENTS

Besides the features shown above, there are tons of other improvements, features, and tweaks packed into this update. Here's a few more highlights of what's new in Trench Warfare:
  • Portable Concrete Mixer structure has been added!
  • All equipment is now visible on the player character model (Fuel cans, Satchel Charges, etc)
  • Many weapon sound effects have been redesigned
  • Squad user interface has received several quality of life improvements
  • HUD now shows structure statistics, including the builder, health, etc
  • Frame rate has been improved overall, but especially when playing near region borders
  • Interior lighting of structures has been improved
  • Wounded timer has been increased, but players are now given an option to give up early
  • View range of all small arms weapons has been increased and unified


RELEASE NOTES

There other improvements, changes, and bug fixes in this update. Read the full release notes for the details.

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

I SAW A BEAR VIDEO

For a detailed video walkthrough on all the changes in Trench Warfare, watch this video from community member I Saw A Bear:

[previewyoutube][/previewyoutube]