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Update 0.14 is live! HUGE Amphibious Warfare Revamp



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Amphibious Warfare 2.0


This update brings amphibious warfare to a new level. The Cargo Ship has been added, existing amphibious vehicles have been redesigned, an island based map has been added, and water based game mechanics have been overhauled to make amphibious invasions a big part of the persistent war.



Amphibious Vehicles


The Cargo Ship is a brand new water vehicle that is used to support shore landings. They can deploy into a forward base on beachheads, providing a stockpile and spawn point for the invading party.



Gunboats have been revamped to better support amphibious assaults. The gunners are now enclosed within the vehicle, protecting them from flanking maneuvers during an invasion and the dual MG turret's range has been extended.



Gunboat visuals have also been completely redesigned. The Warden variant has also finally been added to the game. Warden players rejoice!



Oarbreaker Isles


To accompany this amphibious revamp, the first "islands" map has been added. Oarbreaker Isles contains one large island to the west, where a continuous land battle can occur between the Port Bases. The rest of the map is a series of small to large fragments of land that contain Forts, victory towns, and other world structure. The east end connects to the mainland via water border travel, so amphibious invasions on Farranac Coast can be staged from this region in World Conquest.



Strategic Structures


New strategic structures have been added to the world, which creates new objectives for players in both World Conquest and Skirmish modes.



Forts are strategic bases that are located in remote areas of the world. You can consider them to be "Mini Town Halls". They will serve as strategic points for staging invasions into new regions in World Conquest.



Observation Towers are giant lookout structures used to gather map intel over large areas. They have triple the detection radius of conventional Watchtowers and have tier 3 level armor.

Expanded World


Both World Conquest and Skirmish have been scaled up for larger more expansive wars. In World Conquest, three extra regions can optionally be included in the conquest, one of them being an exclusive water zone. As a result, cross region amphibious incursions and water supply lines are now key parts of the war effort.



Release Notes

There's a lot of other changes, features, and bug fixes packed into this update! Refer to the release notes for all the details: http://www.foxholegame.com/single-post/2018/06/14/014-Release-Notes

The next World Conquest starts at 2PM EDT on Tuesday, June 19th at 11AM EDT.