1. Foxhole
  2. News

Foxhole News

Arms Race Update is LIVE

If you are enjoying these updates, please take the time to leave us a review on Steam. Thanks.

ARMS RACE
Arms Race is Foxhole's big summer update and includes a ton of game changing features like an overhauled vehicle system, 24+ new modular variants, the siege and assault tank classes, seaports, a new technology system, and much more!

[previewyoutube][/previewyoutube]

NEW TANK CLASSES

For the first time in almost two years, brand new tank classes are finally being added to the game. This time, they are unique to each of the two factions.

[h3]COLONIAL SIEGE TANK[/h3]
The HC-7 "Ballista" is a heavy tank designed to obliterate opposition defenses with its 250mm Hades Mortar Cannon.


[h3]WARDEN ASSAULT TANK[/h3]
The Silverhand Mk. IV assault tank is fitted with destructive dual-barrel armaments, and heavy frontal and rear armour. Its 68mm frontal cannon is paired with a lighter 40mm turret.


24+ NEW MODULAR VEHICLES

A new modular vehicle system has been implemented, which enables dozens of new vehicle variants to be prototyped and mass produced.



Every vehicle type now has several faction specific variants, featuring different armaments, hull configurations, and other unique attributes.



VEHICLES 2.0

The vehicle system in Foxhole has been overhauled and now includes many new features, mechanics, and improvements.



[h3]NEW VEHICLE PHYSICS[/h3]
A new physics engine has been implemented from the ground up, which features a physically accurate driving model that allows for realistic handling, drifting mechanics, and more.



[h3]ROAD REVAMP[/h3]
To complement the new physics, every road in the game has been reconstructed with new visuals and new surface types that can impact the speed and handling of your vehicle. The before and after screenshots of the roads can be seen below.



[h3]TANK ARMOUR[/h3]
Vehicles now includes a new armour plating system, which supports deflection and penetration mechanics, increasing the depth of tank combat in the game.



[h3]VEHICLE SUBSYSTEMS[/h3]
Furthermore, individual subsystems on vehicles can now be disabled. For example, a Tank’s fuel tank can be ruptured, resulting in fuel being rapidly depleted, or it’s track can be disabled, crippling it’s movement capability on the battlefield.



SEAPORT

The Seaport acts as a storage and shipping facility for water logistics operations over. Available at every major logistics hub at the coast, the Seaport can store almost any type of crate, vehicle, or mobile structure.



COASTAL GUNS

Players can now build and reactivate old Coastal Guns at logistics towns near the sea. They will protect Seaports and shipping lanes against naval attacks.



EMPLACEMENTS

New manned weapon emplacements now can be produced and deployed at the front for additional defensive measures. These are manned weapons that can be deployed on the ground or inside new emplacement dugouts that connect to trenches for extra cover.

[h3]68mm Anti-Tank Cannon[/h3]
A defensive emplacement against heavily armoured vehicles.


[h3]14.5 Anti Infantry Flak Gun[/h3]
An anti-aircraft flak cannon repurposed as a defensive emplacement against infantry.


FIELD ANTI-TANK CANNON

These 68mm Field AT guns are the ultimate support weapon for infantry going up against enemy armour. They are a low cost way of countering heavy vehicles at the front line.



REACTIVE TECHNOLOGY SYSTEM

Arms Race brings replaces the Tech Tech with a new system that is player directed and non-linear. Players will now choose what technology gets prioritized and can decide to research more advanced technology with a chance of failure. This will help make every war feel unique as the technology you will see on the battlefield will vary each time.



BASE UPGRADES

A new Base Upgrade system replaces the old Facility and Efficiency systems. This new system does not require Upgrade Parts or any other grind, and allows base to be upgraded naturally based on existing player activities such as supply, combat, and structure building.


INDUSTRIAL DISTRICTS

All the large towns in the game now have an industrial wing, include all new environmental assets. This includes 2 new Garrisoned building types, a brand new Safe House type, and many other small set pieces.



OTHER NEW FEATURES & IMPROVEMENTS

Besides the features shown above, there are tons of other improvements, features, and tweaks packed into this update. Here's a few more highlights of what's new in Trench Warfare:
  • Reserve Stockpiles - A new flexible way to stage and organize equipment for operations or logistics efforts
  • Vehicle Tiers - In long running wars, more durable versions of vehicles can be researched
  • New Mining Experience - Mining has been updated with new animations and visuals, making resource gathering a more pleasant experience
  • Dynamic Fuel - Any vehicle can now use either Diesel or Petrol, giving more flexibility for fielding high end vehicles like tanks
  • World Map Revamp - Every region in the game has received some changes, specifically to better support water logistics operations


RELEASE NOTES

There other improvements, changes, and bug fixes in this update. Read the full release notes for the details.

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

I SAW A BEAR VIDEO

For a detailed video walkthrough on all the changes in Trench Warfare, watch this video from community member I Saw A Bear:

[previewyoutube][/previewyoutube]

Update 36 - Bicycles, Deadlands, & Prototyping

If you are enjoying these updates, please take the time to leave us a review. Thanks!



World Bicycles

Bicycles can now be found on the streets of villages and towns. They can be used as a faster alternative to walking when travelling between towns.



Return of Relics

Relic Vehicles are back for a limited time and they are now producible via the new experimental prototype system.



In addition to Staff Cars, Repurposed Trucks, Armoured Fighting Tractors, and Storm Tanks. The Volta Repeater, the Relic Rifle from the Winter Update is also available.



Prototypes

Prototypes can now be created at the new Engineering Center using Research collected from the front and special advanced resources collected through mining operations. Prototypes allow Relic Vehicles to be produced, as well as vehicles and weapons before they are unlocked in the Tech Tree. This is an experimental feature that is being tested in the upcoming war.



Deadlands Revamp

Foxhole's most pivotal region has received some big changes. First, Callahan's Gate, one of the oldest towns in the game, as been restored to it's prior glory. Second, Brine Glen has been relocated to the south east corner of the map, giving it renewed strategic importance. The rest of the region has been tweaked to support more flexible starting conditions in future wars.



RELEASE NOTES

There other improvements, changes, and bug fixes in this update. Read the full release notes for the details.

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

I SAW A BEAR VIDEO

For a detailed video walkthrough on all the changes in Update 33, watch this video from community member I Saw A Bear:

[previewyoutube][/previewyoutube]

Spring Update is LIVE

If you are enjoying these updates, please take the time to leave us a review. Thanks!



MASS PRODUCTION FACTORY

These massive Factories exist at the largest industrial towns in the world and are used to produce large batches of equipment cost efficiently. They are also able to produce large quantities of vehicles such as trucks and various tanks with less resources than usual.



STATIONARY CRANES

To help improve logistics workflows, Stationary Cranes can now be found in logistics towns and docks. These Cranes are larger version of the mobile crane, with further reach and a special Loading Area that's specifically designed for transferring equipment and resources directly into Shipping Containers from structures like Storage Depots and Refineries.



VEHICLE LOGISTICS

Thanks to the new Mass Production Factory, vehicles can now be produced in crates of 3. This not only allows logistics players to transport vehicles around the world more efficiently, but it also allows larger quantities of vehicles to be stored at depots for future operations.



BASE BUILDING TOOLS

Over the last few updates, players have been able to build larger and more complex bases using the new Bunker and Trench system. Several tools have been introduced to help players maintain their bases more effectively. First, additional maintenance statistics has been added to base tooltips, making it easier to for players to supply their structures. Second, a new type of supply, Bunker Supplies has been added to help keep Bunker networks up and running when regular supplies are short.



LOGISTICS CONTEXT MENU

A new context menu is now available on all logistics structures that enables more flexible and granular workflows to be performed. For example, players can now submit to stockpiles from multiple inventory sources not just one. Exact quantities of supplies can be distributed into bases using a new slider interface. These are just two of many examples of these new workflows.



RELEASE NOTES

There other improvements, changes, and bug fixes in this update. Read the full release notes for the details.

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

I SAW A BEAR VIDEO

For a detailed video walkthrough on all the changes in Update 33, watch this video from community member I Saw A Bear:

[previewyoutube][/previewyoutube]

Update 34 - Trench Warfare Part 3

If you are enjoying these updates, please take the time to leave us a review. Thanks!

BUNKER BASES

Bunker Bases is the big feature that we've been building towards since the introduction of Trench Warfare. It finally lets players build their own custom Forward Bases in the world in the form of fortified underground Bunkers. These Bunkers can be improved with Infrastructure to eventually become significant Strongholds in the world.



BUNKER INFRASTRUCTURE

Infrastructure allows defensive lines to "tech up" over time, enabling new defenses and capabilities to be unlocked within the network. Players can increase the rate of Infrastructure growth by building Infrastructure modifications like Bunk Beds, Lockers, Desks, Maps, and more. These modifications also allow players to visually customize their Bases over time.

[h3]GARRISON INFRASTRUCTURE[/h3]
Garrison Infrastructure unlocks new types of AI structures over time, such as Howitzer or AT Gun Garrisons. The available Infrastructure modifications are: Bunks, Lockers, Dish Wash Station, Latrine, Kitchen, and Pantry.



[h3]COMMAND INFRASTRUCTURE[/h3]
Command Infrastructure unlocks special capabilities and super weapons for Bunker Bases. For example, the Deployment Point Facility allows players to deploy direction to this base to quickly defend against enemy incursions. The available Infrastructure modifications are:
Workstation, Computer Module, Radio Station, Chalk Board, Strategic Map.



BUNKER RAMPS

The Ramp is a new modular structure that allows players to build access points from the surface to underground Bunkers.



SQUAD STORAGE

This is a new EXPERIMENTAL feature that we hope to expand on in coming updates. Squad Storage enables groups of players to securely stage Crates and Vehicles for logistics or combat operations. We hope this tool will add a sense progression and management to the logistics game that didn't previously exist.



SIGN POSTS

The Sign Post is a new sandbox tool that allows players to communicate to each other through physical signs built in the world.



REVAMPED BULWARK

The Bulwark environment assets have been completely redesigned from the ground up. This complements the Weathered Expanse keep asset refresh from the recent previous update. Players can now climb up into the Bulwark itself and use it as a defensive position to fire on incoming invaders.



REVAMPED LORE

The interface for viewing Lore in the game has been redesigned to support features like extra visuals, improved formatting, and pagination. Much of the Lore in the game has been revised to support this new interface.



RELEASE NOTES

There other improvements, changes, and bug fixes in this update. Read the full release notes for the details.

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

I SAW A BEAR VIDEO

For a detailed video walkthrough on all the changes in Update 33, watch this video from community member I Saw A Bear:

[previewyoutube][/previewyoutube]

Update 33 - Trench Warfare Part 2

A BRAND NEW YEAR

Welcome to our first update of the year. Now that we're back in the swing of things, expect us to return to our monthly update schedule. In the next two updates (Trench Warfare Part 2 & 3), we will be wrapping up the work that began with Update 32. After that we will be moving on to focus on other parts of the game like logistics. You can see our near term roadmap below.

If you are enjoying these updates, please take the time to leave us a review. Thanks!



NEW BUNKER STRUCTURES

As we continue to expand on the Bunker/Trench system, we're adding two new Garrison structures (AI defenses).

[h3]HOWITZER GARRISON[/h3]
The Howitzer Garrison is the first AI based artillery in the game. However, it behaves differently from other defensive structures. While it has a very far detection range, it will only perform reaction fire to aggressors. It's designed to keep a Bunker safe from solo or small raiding parties attempting to attack with heavy ranged weapons like Mortars.



[h3]MACHINE GUN GARRISON[/h3]
The MG Garrison is the Bunker equivalent of the Pillbox. It has a narrow field of view, but is capable of dishing out sustained rapid fire in a single direction.



TRENCH CONNECTOR

The new Trench Connector structure allows for a lot more flexibility when building Trench lines. It can resize itself dynamically to connect two Trench / Bunkers, allowing more organic looking Trench networks to be built. Check out the results in the screenshot below.



ADVANCED RANGEFINDER FACILITY

This new facility enables the Storm Cannon to fire across entire region borders in the world. It also extends the range of the artillery by 33%, allowing it to reach distant targets on the battlefield.



RELEASE NOTES

There other improvements, changes, and bug fixes in this update. Read the full release notes for the details.

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

I SAW A BEAR VIDEO

For a detailed video walkthrough on all the changes in Update 33, watch this video from community member I Saw A Bear:

[previewyoutube][/previewyoutube]