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Winter Army is LIVE

If you are enjoying these updates, please take the time to leave us a review on Steam. Thanks.

WINTER ARMY
Winter Army is Foxhole's big semi-annual update and includes a ton of game changing features like a new dynamic weather system, an overhauled artillery game, new weapon tech trees, a Regiments system, and much more!

[previewyoutube][/previewyoutube]

DYNAMIC WEATHER EVENTS

Winter Army introduces a fully dynamic weather system into the persistent war. Weather varies in intensity and can affect one or more regions at a time, turning lush landscapes into snowy wastelands or muddy battlefields.



[h2]SNOW STORMS[/h2]
Armies must now be equipped to fight in snow storms. Taking shelter, building fire pits, and deploying the right equipment are key to surviving the harsh conditions of winter. Snow storms can also freeze rivers, lakes, and other bodies of water, opening up new supply lines or attack routes.


[h2]RAIN STORMS[/h2]
There are also Rain Storms, which will disrupt intelligence operations, limit artillery effectiveness, and cause other front line challenges that players must contend with.


ARTILLERY REVAMP

Winter Army includes a sweeping revamp of artillery in Foxhole.



[h2]NEW ARTILLERY[/h2]
There are four new types of artillery being introduced, including both emplaced and field variants.

[h3]COLONIAL ARTILLERY[/h3]


[h3]WARDEN ARTILLERY[/h3]


[h2]ARTILLERY BASES[/h2]
With deployable artillery and the existing modular bunker system, builders can now construct the artillery base of their dreams, complete with ammunition rooms for stockpiling hundreds of shells for bombardment.



NO MAN'S LAND

To compliment the new artillery game is a feature called No Man’s Land, which allows players to unleash devastating artillery bombardments transforming the very landscape of the world.



Bombardments can devastate grass, bushes, and even trees, turning a once beautiful landscape into a desolate no man’s land. Towns that have been under artillery fire over long periods of time eventually crumble into permanent ruins.



NEW WEAPON TECH TREES

Winter Army introduces dozens of new or redesigned weapons to the battlefield.

[h2]NEW SMALL ARMS[/h2]
There are many new small arms weapons, some with new features such as burst shot rifles and secondary slot Submachine Guns that can be fired from tank commander positions.



[h2]ANTI-TANK WEAPONS[/h2]
Since the Arms Race update last year, many of new armoured vehicles have been introduced into the game. To counter such threats, many new AT weapons have been added to infantry arsenel.



[h2]TRIPOD WEAPONS[/h2]
Tripods allow for even heavier infantry weapons. Tripods require 2 player teams to deploy as the Tripod and Weapon must be carried separately. For the extra effort, Tripod weapons have superior range and damage over handheld variants.



NEW TANKS

It wouldn't be a big Foxhole update without the introduction of new tank classes.

[h2]COLONIAL MASS PRODUCED TANK[/h2]
Designed for mass-production in Kraunia, this medium tank features a modular turret system for maximum versatility. The “Falchion” class features a powerful if understated, 40mm cannon.


[h2]WARDEN SCOUT TANK[/h2]
This small tank is recently recommissioned to the Warden arsenal. It boasts high maneuverability and an antenna that allows for long-range communications during high-stakes recon operations.


REGIMENT SYSTEM

Regiments is a new organization tool that allow commanders to organize a permanent unit of players. This is the "clan" system that players have been waiting for. The Regiments system features support for tags, roles, dedicated chat channel, a real time view of regiment player status, and more.



RELEASE NOTES

There many other improvements, changes, and bug fixes in this update. Read the full release notes for the details.

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

I SAW A BEAR VIDEO

For a detailed video walkthrough on all the changes in Winter Army, watch this video from community member I Saw A Bear:

[previewyoutube][/previewyoutube]

Update 41 - Amphibious Vehicle, New Bridge types, Tank Combat Changes

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Drummond Loscann 55c

This amphibious Light Utility Vehicle has been heavily modified to cross rivers and lakes with ease. Venturing out into the open sea is ill-advised, however.

This vehicle is the perfect partisan tool, allowing enemy backlines behind bodies of water to be infiltrated and sabotaged.



Balfour Wolfhound 40mm

This destructive short-ranged cannon is designed for direct engagement with enemy fortifications. The Wolfhound is fitted with reinforced shielding and a 40mm barrel.

This field weapon will be useful for dismantling enemy structures during early periods of the war when heavy explosives are difficult to come by.



R-5b “Sisyphus” Hauler

This variation of the standard R-5 Hauler is fitted with an improved suspension and axle system resulting in better overall handling. However, these improvements may not hold up under severe weather conditions.

This unique truck variant can boost it's speeds for short bursts of time, making it the perfect blockade runner.



UV-5c “Odyssey”

This simple, modified Utility Vehicle is fitted with a reinforced hatch to provide one crew member with increased visibility for intense recon operations.

This variant provides map intelligence and is heavily armoured, making it great for delivering emergency supplies to active front lines.



New Bridges

New drawbridge types have been added to the world. Each bridge has distinctive features, bringing more variation to prolonged bridge battles. In addition, several of these bridges now have two lanes which allow for traffic in both directions, which makes bridge crossing a smoother experience for supply line drivers.







Carrying Wounded Players

Live players that have been wounded on the battlefield can now be picked up and carried to a safe location. While a player is being carried, their death countdown timer will be paused, allowing them to be revived when they are brought to location behind friendly lines.



Tank Combat

Some new mechanics have been introduced to provide more tactical options during tank engagements.
Shot angles and range now play factor in tank armour penetration, making speed and maneuverability more important than ever before.



RELEASE NOTES

There other improvements, changes, and bug fixes in this update. Read the full release notes for the details.

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

I SAW A BEAR VIDEO

For a detailed video walkthrough on all the changes in Update 41, watch this video from community member I Saw A Bear:

[previewyoutube][/previewyoutube]

Update 40 - Tank Destroyer, Field Mortar, & Suppression

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This update adds new faction vehicles, changes to structure suppression and damage, field weapon hiding, expanded win conditions, and more!

H-10 “Pelekys”

The “Pelekys” H-class light tank is heavily modified with an open top chassis and equipped with a devastating long-range anti-tank cannon.



Armed with 68mm AT ammunition and with extended sight range from the open top design, the Pelekys is ideal for sniping enemy armour at a distance.



Balfour Falconer 250mm

A heavy mobile mortar platform fitted with a thick frontal shield for assaulting fortified locations.



Combined with the new ability to hide Field Weapons, this siege weapon can be used to knock down heavy structures under the cover of smoke or heavy foliage.



Field/Emplaced Weapon Hiding

Field Guns and Emplaced Weapons can now be hidden in foliage and smoke, giving them a new distinct advantage on the battlefield. They also now can be hidden behind obstacles in the environment like hills and town structures.



Structure Suppression

The suppression system on structures has been revamped. There is now a visual indicator when an AI structures has been suppressed, helping players coordinate more effectively.



Expanded Win Condition

The win conditions have been expanded to ensures that faction effort is rewarded throughout the war and not just at the end. There is still one victor in a war, there are varying degrees of success that can be earned through War Achievements, which are faction wide goals that can be completed by players. For example, making a "last stand" will result in a better outcome for a faction.



Other Changes

There are numerous other features and improvements in this Update including
  • Server optimizations that bring the region capacity up to 200 players per region
  • Border Bases - New base type to help a players gain a foothold in enemy locked down regions
  • Comms Rating - A new communications system to help improve the quality of text chat\
  • Open Top Vehicle mechanics - Gunners in open top vehicles now gain a buff to their sight range


RELEASE NOTES

There other improvements, changes, and bug fixes in this update. Read the full release notes for the details.

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

I SAW A BEAR VIDEO

For a detailed video walkthrough on all the changes in Update 33, watch this video from community member I Saw A Bear:

[previewyoutube][/previewyoutube]

Update 39 - Dead Harvest Reckoning



If you are enjoying these updates, please take the time to leave us a review. Thanks!

It's that time of the year again! The annual Dead Harvest event is back. In this year's event, the Colonials and Wardens have weaponized the Cursed, allowing players to resurrect themselves as 1 of 3 undying soldier types from the underworld. In addition, each faction will be able to research powerful end game mechanized walkers to take on the Cursed.

Read on for details on all the content included in this limited seasonal event!

Font of Balor

A stablized portal to the underworld. Present offerings to entrap deadly spirits into obsidian stones. This structure produces Soulstones, which can be used to resurrect players into Cursed Soldiers.



[h2]Cursed[/h2]
The vengeful soul of a long dead soldier. Twisted by the underworld, these undying Cursed have unnatural strength and are overwhelming in large numbers.



[h2]Avartach[/h2]
The damned spirit of an unholy blood drinker. The Avaratach is quick and can spit gobs of cursed ichor, draining the lifeforce from those unlucky enough to become submerged in the substance.



[h2]Balor Spawn[/h2]
The sinister brood of a great demon king. The Balor Spawn taints the very ground on which it walks. It conjures cursed obsidian spires to impale mortal flesh and feast their very souls.



[h2]Centurion (Colonial)[/h2]
Designed for the sole purpose of fighting back the cursed undead, the “Centurion” Mechanized Utility Vehicle is equipped with two high powered, heavy machine guns and a deadly, front-facing cannon.



[h2]Scourge Hunter (Warden)[/h2]
Built in response to the ongoing use of the Cursed in military skirmishes, the Scourge Hunter class Quadruped Mechanized Walker is equipped with a quad-barrelled rocket launcher, accompanied by a specially designed quad-barrel machine gun.



RELEASE NOTES

There other improvements, changes, and bug fixes in this update. Read the full release notes here.

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

I SAW A BEAR VIDEO

For a detailed video walkthrough on all the changes in Update 33, watch this video from community member I Saw A Bear:

[previewyoutube][/previewyoutube]

Update 38 - Mortar Half-Track, New Bunker & Trench Tools

If you are enjoying these updates, please take the time to leave us a review. Thanks!



Mortar Half-Track

The HH-d “Peltast” is a new Colonial Half-Track Variant that has a 360 degree mounted Mortar. Similar to the hand held Mortar, it is capable of loading different shells including Standard, Smoke, and Flare rounds.



In addition, the Mortar Half-Track can exclusively a new special type of ammunition: Mortar Armour Piercing Shells. With these shells, the Half-Track becomes upgraded into a late war, long range Anti-Tank platform, which is perfect for countering enemy armour.



Base Building Tools

A few new things have been added to base builders' toolbox. These should provide even more flexibility when building out Bunker and Trench networks.



[h2]Bunker Corner[/h2]
The Bunker Corner enables diagonal bunker walls to be built. This allows attached Bunker and Trench segments to be angled in new ways, making it easier to build around obstacles in the environment.



[h2]Trench Stairs[/h2]
This new modification allows soldiers to get in and out of Trenches without having to vault. Stairs are available on all 3 tiers of Trenches.



Lots of Bug Fixes

A lot of effort was spent in this update fixing bugs. We even managed to knock off some really old issues that have been stumping us for awhile. Below is just a subset of all bug fixed. See the release notes for the full list!



To highlight a few higher profile bug fixes:
  • V-sync doesn't work on Borderless Window mode
  • Several vehicle physics bugs (including spinning out on some Bridges)
  • Players in the commander seat (hatch closed) are invulnerable to Green Ash


RELEASE NOTES

There other improvements, changes, and bug fixes in this update. Read the full release notes for the details.

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

I SAW A BEAR VIDEO

For a detailed video walkthrough on all the changes in Update 33, watch this video from community member I Saw A Bear:

[previewyoutube][/previewyoutube]