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Spring Update is LIVE

If you are enjoying these updates, please take the time to leave us a review. Thanks!



MASS PRODUCTION FACTORY

These massive Factories exist at the largest industrial towns in the world and are used to produce large batches of equipment cost efficiently. They are also able to produce large quantities of vehicles such as trucks and various tanks with less resources than usual.



STATIONARY CRANES

To help improve logistics workflows, Stationary Cranes can now be found in logistics towns and docks. These Cranes are larger version of the mobile crane, with further reach and a special Loading Area that's specifically designed for transferring equipment and resources directly into Shipping Containers from structures like Storage Depots and Refineries.



VEHICLE LOGISTICS

Thanks to the new Mass Production Factory, vehicles can now be produced in crates of 3. This not only allows logistics players to transport vehicles around the world more efficiently, but it also allows larger quantities of vehicles to be stored at depots for future operations.



BASE BUILDING TOOLS

Over the last few updates, players have been able to build larger and more complex bases using the new Bunker and Trench system. Several tools have been introduced to help players maintain their bases more effectively. First, additional maintenance statistics has been added to base tooltips, making it easier to for players to supply their structures. Second, a new type of supply, Bunker Supplies has been added to help keep Bunker networks up and running when regular supplies are short.



LOGISTICS CONTEXT MENU

A new context menu is now available on all logistics structures that enables more flexible and granular workflows to be performed. For example, players can now submit to stockpiles from multiple inventory sources not just one. Exact quantities of supplies can be distributed into bases using a new slider interface. These are just two of many examples of these new workflows.



RELEASE NOTES

There other improvements, changes, and bug fixes in this update. Read the full release notes for the details.

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

I SAW A BEAR VIDEO

For a detailed video walkthrough on all the changes in Update 33, watch this video from community member I Saw A Bear:

[previewyoutube][/previewyoutube]

Update 34 - Trench Warfare Part 3

If you are enjoying these updates, please take the time to leave us a review. Thanks!

BUNKER BASES

Bunker Bases is the big feature that we've been building towards since the introduction of Trench Warfare. It finally lets players build their own custom Forward Bases in the world in the form of fortified underground Bunkers. These Bunkers can be improved with Infrastructure to eventually become significant Strongholds in the world.



BUNKER INFRASTRUCTURE

Infrastructure allows defensive lines to "tech up" over time, enabling new defenses and capabilities to be unlocked within the network. Players can increase the rate of Infrastructure growth by building Infrastructure modifications like Bunk Beds, Lockers, Desks, Maps, and more. These modifications also allow players to visually customize their Bases over time.

[h3]GARRISON INFRASTRUCTURE[/h3]
Garrison Infrastructure unlocks new types of AI structures over time, such as Howitzer or AT Gun Garrisons. The available Infrastructure modifications are: Bunks, Lockers, Dish Wash Station, Latrine, Kitchen, and Pantry.



[h3]COMMAND INFRASTRUCTURE[/h3]
Command Infrastructure unlocks special capabilities and super weapons for Bunker Bases. For example, the Deployment Point Facility allows players to deploy direction to this base to quickly defend against enemy incursions. The available Infrastructure modifications are:
Workstation, Computer Module, Radio Station, Chalk Board, Strategic Map.



BUNKER RAMPS

The Ramp is a new modular structure that allows players to build access points from the surface to underground Bunkers.



SQUAD STORAGE

This is a new EXPERIMENTAL feature that we hope to expand on in coming updates. Squad Storage enables groups of players to securely stage Crates and Vehicles for logistics or combat operations. We hope this tool will add a sense progression and management to the logistics game that didn't previously exist.



SIGN POSTS

The Sign Post is a new sandbox tool that allows players to communicate to each other through physical signs built in the world.



REVAMPED BULWARK

The Bulwark environment assets have been completely redesigned from the ground up. This complements the Weathered Expanse keep asset refresh from the recent previous update. Players can now climb up into the Bulwark itself and use it as a defensive position to fire on incoming invaders.



REVAMPED LORE

The interface for viewing Lore in the game has been redesigned to support features like extra visuals, improved formatting, and pagination. Much of the Lore in the game has been revised to support this new interface.



RELEASE NOTES

There other improvements, changes, and bug fixes in this update. Read the full release notes for the details.

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

I SAW A BEAR VIDEO

For a detailed video walkthrough on all the changes in Update 33, watch this video from community member I Saw A Bear:

[previewyoutube][/previewyoutube]

Update 33 - Trench Warfare Part 2

A BRAND NEW YEAR

Welcome to our first update of the year. Now that we're back in the swing of things, expect us to return to our monthly update schedule. In the next two updates (Trench Warfare Part 2 & 3), we will be wrapping up the work that began with Update 32. After that we will be moving on to focus on other parts of the game like logistics. You can see our near term roadmap below.

If you are enjoying these updates, please take the time to leave us a review. Thanks!



NEW BUNKER STRUCTURES

As we continue to expand on the Bunker/Trench system, we're adding two new Garrison structures (AI defenses).

[h3]HOWITZER GARRISON[/h3]
The Howitzer Garrison is the first AI based artillery in the game. However, it behaves differently from other defensive structures. While it has a very far detection range, it will only perform reaction fire to aggressors. It's designed to keep a Bunker safe from solo or small raiding parties attempting to attack with heavy ranged weapons like Mortars.



[h3]MACHINE GUN GARRISON[/h3]
The MG Garrison is the Bunker equivalent of the Pillbox. It has a narrow field of view, but is capable of dishing out sustained rapid fire in a single direction.



TRENCH CONNECTOR

The new Trench Connector structure allows for a lot more flexibility when building Trench lines. It can resize itself dynamically to connect two Trench / Bunkers, allowing more organic looking Trench networks to be built. Check out the results in the screenshot below.



ADVANCED RANGEFINDER FACILITY

This new facility enables the Storm Cannon to fire across entire region borders in the world. It also extends the range of the artillery by 33%, allowing it to reach distant targets on the battlefield.



RELEASE NOTES

There other improvements, changes, and bug fixes in this update. Read the full release notes for the details.

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

I SAW A BEAR VIDEO

For a detailed video walkthrough on all the changes in Update 33, watch this video from community member I Saw A Bear:

[previewyoutube][/previewyoutube]

Daily Deal - Foxhole, 45% Off

Today's Deal: Save 45% on Foxhole!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends December 19 at 10AM Pacific Time

Trench Warfare Update is LIVE

If you are enjoying these updates, please take the time to leave us a review on Steam. Thanks.

TRENCH WARFARE
Trench Warfare introduces a whole new base building game that lets you create intricate defensive lines of trenches, bunkers, and underground bases.

[previewyoutube][/previewyoutube]

MODULAR TRENCH SYSTEM
Combat Engineers have been given a new tool, the Shovel, which allows fully functional trenches to be built in the world. Trenches are made up of individual segments that snap together to form larger trench networks. There is no limit so one can built a trench line across an entire region!



CUSTOM BUNKERS
Players can now design their own underground bunker networks that can be customized with different shapes, sizes, and upgrades. They can also be modified with Doorways and Firing Ports. Bunkers can also connect seamlessly to trenches, forming the ultimate fortification!



BASE MODIFICATIONS
Both Trenches and Bunkers can be customized further with modifications. For example, Trenches can be modified with Barbed Wire to slow down invading enemies, or Bridges to allow vehicles to pass over from above. Bunkers may be upgraded with garrisons, such as this Rifle emplacements and massive Anti-Tank Guns. There's more modifications to discover and more to come in future updates!



WALL & SANDBAG CONSTRUCTION SET
Engineers also have access to a redesigned set of Walls, Sandbag Walls, and Gates. There are three tiers of Walls and Gates, as well as straight and curved variants for Sandbags. All of these pieces are modular and can now snap to one another with ease.



STORM CANNON

Trench Warfare introduces a new super weapon to Foxhole, the Storm Cannon. The Storm Cannon is a heavy class artillery. Constructed from the foundations of large bunker bases, it can unleash devastating firepower on distant enemy targets. This weapon requires immense manpower to build and a firing crew to load 300mm shells into it's ammunition chamber.



ENGINE ROOMS
This massive weapon must be powered by nearby engine rooms, connected with player assembled pipe networks. Engine rooms are also used to power other structures in the underground base, such as AT gun turrets and garrisoned emplacements.



MEDICAL EXPANSION

Trench Warfare expands on the role of the medic with new features, mechanics, and content.



AMBULANCE
Medics now have their own dedicated vehicle, the Ambulance, which is used to transport medical equipment and to deliver incapacitated soldiers to hospitals in the back line.



HOSPITALS
Hospitals are where incapacitated soldiers recover, which results in more player spawns being available at the front line. There are two Hospital types, the Field Hospital, which can be built anywhere, and Town Hospitals which exist in urban areas.



MEDIC EQUIPMENT
New equipment is now available for Medics. Blood Plasma is the resource now used to revive wounded players with Trauma Kits, while bandages are required to heal players using the First Aid Kit. All medic equipment is now visible on the actual player, allowing medics to be properly identified on the battlefield.



NEW WEAPONS

New weapons have been added. The Light Machine Gun and Machine Gun are now available, with the new Heavy Deployable Machine Gun and Infantry Support Gun arriving in January's update.



RELIC BASES

Old Bunkers left behind from past wars are can now be found across the war torn world. They will act as world bases outside of towns, providing intelligence, garrisons, and equipment stockpiles. The structures themselves serve as fortified positions from where players can take cover and defend themselves against approaching enemy forces.



REDESIGNED HOME REGIONS

The Colonial and Warden Home Regions have been redesigned from the ground up with new visuals and a new layout that supports more players.



20+ OTHER NEW FEATURES & IMPROVEMENTS

Besides the features shown above, there are tons of other improvements, features, and tweaks packed into this update. Here's a few more highlights of what's new in Trench Warfare:
  • Portable Concrete Mixer structure has been added!
  • All equipment is now visible on the player character model (Fuel cans, Satchel Charges, etc)
  • Many weapon sound effects have been redesigned
  • Squad user interface has received several quality of life improvements
  • HUD now shows structure statistics, including the builder, health, etc
  • Frame rate has been improved overall, but especially when playing near region borders
  • Interior lighting of structures has been improved
  • Wounded timer has been increased, but players are now given an option to give up early
  • View range of all small arms weapons has been increased and unified


RELEASE NOTES

There other improvements, changes, and bug fixes in this update. Read the full release notes for the details.

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

I SAW A BEAR VIDEO

For a detailed video walkthrough on all the changes in Trench Warfare, watch this video from community member I Saw A Bear:

[previewyoutube][/previewyoutube]