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Update 23 - Relics of War is LIVE! 40% OFF SALE



Update 23 brings lots of new content, a more unified persistent world, and a more continuous experience between wars. If you are enjoying these updates please take the time to leave a review on Steam. Also remember that Foxhole is currently 40% off!

RELIC VEHICLES

Relic vehicles are unique vehicles left over from the Great Wars of the past that can be restored and used in the current war. The primary way to get Relic Vehicles is to find them in the world and excavate them. Keep in mind that these vehicles are really rare so don't expect to use them regularly.



Relic Vehicles can also be obtained by finding Blueprints. There is a random chance to find a Relic Vehicle Blueprint when gathering Components. There are 3 Relic Vehicles in Update 23 with more coming in Update 24 & 25. The set of Relic Vehicles available will rotate in each war.



ARMOURED FIGHTING TRACTOR
A Colonial tracked vehicle from the old era used for escorting infantry and larger armoured vehicles at the front. This vehicle acts as an early war light tank and a late war tank column escort. It can absorb a ton of damage and has a 100 round clip.



STORM TANK
An armoured mechanized vehicle from the Great Wars that was commonly used in wide line formations to overwhelm enemy forces. This vehicle is effective in wide Phalanx like formations. It's forward armor plating is extremely durable and it can move quickly in reverse.



REPURPOSED TRUCK
An old agricultural truck that has been repurposed for military use. This old supply line runner can carry up to 25 items, but is slightly slower and more frail than normal Trucks.



A FULLY CONNECTED WORLD

Reaching Trail and Great March have been merged into the mainland, creating a larger and more dynamic World Conquest map. Every region in the world of Foxhole is now connected, which means that you can traverse from any point in any region to any other point in any other region.



REACHING TRAIL & GREAT MARCH
Design changes have been made to these two maps to connect them to the mainland. In the north, Reaching Trail now has travel connections to Mooring County, Callahan's Passage, and Weathered Expanse and in the south, Great March now connects to Westgate, Heartlands, and Umbral Wildwood.



RESISTANCE PHASE

The Resistance Phase is a new phase of the conflict that closes the loop between wars. When World Conquest ends, instead of switching to Skirmish Mode (which is now gone), the conflict continues in the same persistent world. In the Resistance Phase, the side that lost World Conquest will convert to the Resistance Faction.



When the Resistance Phase starts, several things will happen. First, the Resistance faction will gain access to a new structure called the Resistance Camp, which is essentially a mini-FOB that can be built without a Construction Vehicle. Second, for a short duration after the Resistance Phase starts, Uprisings will occur at random towns in the world, which results in the Town Hall and Garrisoned Houses being flipped to the Resistance faction (defenses will be disabled as well). Finally, the Tech Tree will slowly decline, resulting in vehicles, structures, and weapons becoming Lost Technology. Keep in mind that Resistance Phase is VERY EXPERIMENTAL and BARE BONES at this point. We hope to expand on it in the future. For details on the motivations behind Resistance Phase and on where it's heading, read the latest Devblog.

RELEASE NOTES

There other improvements, changes, and bug fixes in this update. Read the full release notes for the details: http://www.foxholegame.com/blog-1/update-23-release-notes.

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

I SAW A BEAR VIDEO

For a detailed video walkthrough on all the changes in Update 23, watch this video from community member I Saw A Bear:
https://www.youtube.com/watch?v=D-unj5VJHa0

Daily Deal - Foxhole, 40% Off

Today's Deal: Save 40% on Foxhole!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Friday at 10AM Pacific Time

Update 22 - Logistics Tools, Civic Centers, Quality of Life



The majority of this update is dedicated to addressing player feedback regarding logistics tools, quality of life, and addressing recent griefing issues. We've also introduced a new experimental win condition for World Conquest to mix things up! If you are enjoying these updates, please take the time to leave us a review on Steam.

LOGISTICS TOOLS

Several new features have been introduced to help users play a more effective and fun logistics game.

MAP TOOLS
Players will now be able to hover over Bases, Factories, Refineries, and other objects on the map screen to get detailed information about their status. This will allow logistics players to improve their production efficiency and make informed decisions on what needs to be supplied where. For example, hovering over a Base will show the content's of it's stockpile and hovering over a Factory will show the progress of it's facilities.



STOCKPILE LOG
The stockpile log will show all critical retrievals and submissions that happen at a stockpile. This log will allow players to monitor activity at a base. Clicking on a log entry will open up a contextual menu that can allow you to perform various actions on the player associated with each transaction, including commending and/or reporting.



GLOBAL OPERATIONS
Global operations that are not coupled to any single region can now be created. This will allow players from multiple regions to collaborate on global tasks like logistics. In addition, all operations are now visible from any region.



QUALITY OF LIFE

Based on player feedback, we've added numerous quality of life improvements to help address some of the pain points in the game's interface.

INTERACT CONTEXT MENU
Pressing 'Shift-E' will now bring up a menu that lets players select exactly which item/structure they want to interact with when they are within the vicinity of more than one. For items, the size of the stack is shown in the menu. The days of having to pick up multiple items just to keep one are over.



STOCKPILE SORTING
Items that are actually stocked in a stockpile are now displayed at the top of the grid. This should reduce the average amount of scrolling required to retrieve items.



AMMO COUNT DISPLAY
When hovering over an item in your inventory, if the item is a weapon that consumes ammo, the quantity of remaining ammo is now shown. It's no longer necessary to equip each item just to find the one that is usable.



BLEEDING STATUS ICON
A status icon is now displayed on the HUD, indicating when the player is in the bleeding state. This should help reduce the number of cases where a player did not know they were in danger of dying from wounds.



CIVIC CENTERS

This update will introduce a new experimental win condition to the game. To claim a victory town, a Civic Center facility must first be built at that town's base. Furthermore, each region now has a single "Capital City" victory town instead of multiple ones. This will hopefully reduce the linear grind required at the end of a war and will help concentrate the final conflict.



ADDITIONAL HIGHLIGHTS

In addition to the highlight features above, we've made many other improvements and tweaks:
  • All chat channel can now be muted
  • Motorboats are now available to build in any region with shores
  • New tools for the moderators
  • Additional server optimization


RELEASE NOTES

There other improvements, changes, and bug fixes in this update. Read the full release notes for the details: http://www.foxholegame.com/blog-1/0-22-release-notes

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

The next World Conquest begins at Thursday, Feb 21st at 11AM EST

I SAW A BEAR UPDATE VIDEO

https://www.youtube.com/watch?v=AjvPzcGfiUE

Update 21 is LIVE! Motorboats, Island Warfare, and More!



MOTORBOAT

The Motorboat provides a versatile, fast form of infantry transport across water. This lightweight vessel allows players to easily hop between islands and cross rivers without needing a Shipyard. Built at any shore on the island regions, the Motorboat is incredibly flexible, capable of driving through destroyed bridges and underneath built ones.



ISLAND WARFARE

The theatre of war over water has gotten a major revamp. We've redesigned all 3 island regions, connected them to the mainland, and added new mechanics to make the islands strategically vital to the war.

WATER SUPPLY LINES
Players can now freely travel between all island regions and the mainland. This means that vehicles and supplies can be ferried from the islands to the mainland and there will be more opportunities for cross region amphibious invasions. With the inclusion of the new Salvage Mines on the islands (see below), it's even more important to secure a supply line over water.



REDESIGNED ISLAND REGIONS
The island regions have been redesigned to encourage more amphibious assaults within and between regions. We've tightened the distance between shores on Oarbreaker Isles and Fisherman's Row and added major port towns that can be used as offshore logistics bases.



SALVAGE MINES

These are special variants of Scrap Mines that gather Upgrade Parts instead of Scrap. With a new source of Upgrade Parts available, there is an opportunity to build more Facilities in the early part of the war without sacrificing progress on the Tech Tree. However, since Salvage Mines are currently only located on the Island Regions, a supply line must be setup over water in order to take advantage of this.



ADDITIONAL HIGHLIGHTS

In addition to the highlight features above, we've made many other improvements and tweaks:
  • Text chat window can be minimized
  • Garrisoned Church structure has been completely redesigned
  • Status icon is now shown on the HUD indicating when your character is hidden in foliage
  • Server optimizations




RELEASE NOTES

There other improvements, changes, and bug fixes in this update. Read the full release notes for the details: http://www.foxholegame.com/blog-1/0-21-release-notes

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

I SAW A BEAR'S UPDATE VIDEO

https://youtu.be/s09wviruPWs

Update 20 - Foundation of War is LIVE!



The biggest update in Foxhole history is live! The entire game has been revamped with a Visual Overhaul, World Redesign, Urban Warfare, and full fledged end game content like Battle Tanks and Ballistic Rocket super weapons.

Welcome to the new Foxhole...

https://youtu.be/FKWCmW6h1I8

URBAN WARFARE

Fully realized town environments that have been built from the ground up, taking urban combat to a new level. Players can now enter the interior of buildings to take cover or climb on top of ruined houses to gain a high ground advantage, resulting in prolonged street battles. Abandoned buildings can be garrisoned and built into mortar emplacements or outposts, providing even more tactical options for town sieges.



MORTAR EMPLACEMENT HOUSE
A fixed Mortar built on top of a house that can be used to directly target and fire at attackers during a siege.



SAFE HOUSE
Special Garrisoned Houses in towns that act as support bases in the case of a siege.



BATTLE TANKS

The heaviest armored vehicle to date, the Battle Tank requires a crew of 5 to operate and a strong supply line to deploy effectively. This devastating machine of war introduces the unique role of the tank engineer, that is tasked with repairing and ammunition management.



LANCE-36 Tested and iterated and meticulously designed in the heart of the Velian capital of Damokratos, the Lance is the absolute workhorse of the storied Colonial armour division. Each bolt inspected with utter perfection. Every gear carefully calibrated, greased and maintained. Additional plates of armour were added after identifying several distinct vulnerabilities. Its Weight, speed, and ballistics are designed and produced with rigorous efficiency. Despite fleeting Warden efforts to plagerise the design, there isn’t another vehicle so capable as the Lance; There isn’t another army like the Colonial Legion. Both are destined for glory.



FLOOD MK-1 When Cormac Flood designed this, the Warden’s newest armour, they knew it needed to compete with what was, at the time, a far more versatile Colonial assault division. During the burnout of the Great Wars, Flood tore apart an abandoned Colonial Lance. With new knowledge gained, he applied his skill as craftsman and engineer to design a vehicle that was more efficacious and could out-maneuver or out-gun anything the Colonials could throw at it.



AMMUNITION FACTORY
New unique factories have been added to the world that are capable of producing specialized shells for tanks. Factions that capture and hold these strategic objectives in the world will be able to add high explosive, armor piercing, and shrapnel tank shells to their arsenal.

BALLISTIC ROCKET SUPER WEAPON

Reactivate ancient Ballistic Rocket Sites in the world. These end game super weapons demand the highest level of team effort to achieve, requiring logistics, recon, and combat roles to all work together. Rockets are capable of leveling entire towns, permanently changing the landscape of war.

For more information on how the Rockets Function, see this fantastic walkthrough video from community member I Saw A Bear:
https://youtu.be/hrMJ6WKcmW8



VISUAL OVERHAUL

Every square kilometer of the world has been recreated with higher fidelity assets, improved lighting, and densely populated environments, creating a richer battlefield.



ADDITIONAL HIGHLIGHTS

In addition to the highlight features above, we've made numerous other changes in this sweeping update.
  • Tier 2 Sandbag Walls for fortifying urban environments
  • New Dynamic Camera system that zooms for a strategic view
  • Radio Backpack now automatically generates map intelligence
  • New Garrisoned Building features like mountable windows




RELEASE NOTES


There other improvements, changes, and bug fixes in this update. Read the full release notes for the details: http://www.foxholegame.com/blog-1/0-20-release-notes

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.