Eximius Update - April 1st 2020
Hello Officers,
In this small update, you can find improvements being made to the vehicle physics, The Crossing level and the usual bug fixes.
We implemented a new physics system for all vehicles in game. They should be more stable and stop having urges to launch into space. (Please keep a lookout for the flying vehicles)
We balanced The Crossing map by adjusting the base walls, adding more covers and moved some resource points and some other stuff here and there. Let us know what do you think about these new changes.
That's all for now!
Release Notes for 1st April 2020
- New physics implementation for all vehicles
- Vehicles should be more stable and no longer 'fly'
- Units bumped by Vehicles will no longer be launched sky high
[Level]
The Crossing
- Moved HQ locations and re-organized base walls to balance distance to victory points
- Added & moved several resource points
- Added more covers in common combat areas
[Animation]
- Adjusted all Pistols reload animation speed to match their respective Reload Times
[Balancing Changes]
- AXR Omicron Proximity Shocks now deal 1200 damage to organic units and apply an Electrocution buff
- AXR Aegis Supercharger Beam cooldown increased from 6 seconds to 7.5 seconds
- Open Game Commander AI is now on Hard difficulty instead of Brutal.
- AXR Omicron is more agile now
[Fixes]
- Fixed AXR Aegis not being able to use abilities after an unsuccessful hack attempt from GSF Exploit Vanguard
- Fixed not being able to use abilities when equipping a Battlesuit
- Fixed AI units and squad not following player in Challenge Maps
- Fixed winning Combat Challenge 1 when restarting at the beginning of the challenge
- Fixed trained infantry sometimes getting stuck in AXR Command Center after Structures are built
- Fixed AI units being able to be permanently locked after getting bumped by vehicles on their way to rally point
In this small update, you can find improvements being made to the vehicle physics, The Crossing level and the usual bug fixes.
We implemented a new physics system for all vehicles in game. They should be more stable and stop having urges to launch into space. (Please keep a lookout for the flying vehicles)
We balanced The Crossing map by adjusting the base walls, adding more covers and moved some resource points and some other stuff here and there. Let us know what do you think about these new changes.
That's all for now!
Release Notes for 1st April 2020
0.56.1 Changelog
[Vehicles Physics Update]- New physics implementation for all vehicles
- Vehicles should be more stable and no longer 'fly'
- Units bumped by Vehicles will no longer be launched sky high
[Level]
The Crossing
- Moved HQ locations and re-organized base walls to balance distance to victory points
- Added & moved several resource points
- Added more covers in common combat areas
[Animation]
- Adjusted all Pistols reload animation speed to match their respective Reload Times
[Balancing Changes]
- AXR Omicron Proximity Shocks now deal 1200 damage to organic units and apply an Electrocution buff
- AXR Aegis Supercharger Beam cooldown increased from 6 seconds to 7.5 seconds
- Open Game Commander AI is now on Hard difficulty instead of Brutal.
- AXR Omicron is more agile now
[Fixes]
- Fixed AXR Aegis not being able to use abilities after an unsuccessful hack attempt from GSF Exploit Vanguard
- Fixed not being able to use abilities when equipping a Battlesuit
- Fixed AI units and squad not following player in Challenge Maps
- Fixed winning Combat Challenge 1 when restarting at the beginning of the challenge
- Fixed trained infantry sometimes getting stuck in AXR Command Center after Structures are built
- Fixed AI units being able to be permanently locked after getting bumped by vehicles on their way to rally point