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  3. Eximius Update - April 30th, 2020

Eximius Update - April 30th, 2020



Hello Officers,

In this update, we added more features and options to the Custom Game and Offline Skirmish such as Victory Points and Resource Modifier. We think you'll enjoy these new additions. Do let us know if you have any suggestions for additional modifiers. The Gauntlet CPC and MASER are getting balanced as we try to reposition them in the players arsenal. There are minor changes such as the Death Spectator Cam some miscellaneous changes and fixes.

Let us know what you think about the update and changes. As usual you can reach out to us on the Steam Forum or our Discord Channel. For May, we're preparing a few new gameplay addition that'll improve the gameplay experience. We'll share more details with everyone over the next few weeks.

Release Notes for 30th April 2020
0.56.2 Changelog


[Custom Game Lobby]
- Custom Game Lobby is now better optimised
- Added Chat System. Players in the Lobby can now chat to setup games better
- Added Base Placement Options. Players can now choose or randomise their Team Base Location on each PVP Map
- Added Starting Victory Point Modifier. Players can now change their Starting Victory Point with the following values 1000, 500, 400, 200, 100
- Added Resource Generation Handicap Modifier. Modifies the Resource Generation Rate for Player Team Only
- Added Deathmatch Modifier. Adjust the Starting Team Resource for both teams

[Death Spectator]
- Players On Death, can only spectate ally officers from a 3rd Person Camera
- Players can cycle between Friendly Officers via Left and Right Mouse Button

[Gameplay Changes]
- AXR Phantom Assault's Summoning Time is set to 2 seconds
- Channeling Battlesuit Abilities will now block interaction to Capture Points and Armories
- GSF Gauntlet CPC can no longer aim down sight (Right Mouse Button)
- GSF Gauntlet CPC Ammo per Magazine count is reduced to 4
- GSF Gauntlet CPC Total ammo is reduced to 24
- GSF Gauntlet CPC inflicts a slow de-buff on Player when Equipped
- GSF Gauntlet CPC cannot be switched off when Weapon is charging or firing
- GSF Gauntlet CPC will attempt to reload immediately when out of ammo instead of charging the weapon for 5 seconds and reattempt reloading
- AXR MASER can no longer aim down sight (Right Mouse Button)
- AXR MASER inflicts a slow de-buff on Player when Equipped
- AXR MASER will now slowly decay accumulated charge (damage multiplier) when stopped firing
- AXR Mule speed increased from 400 to 450
- AXR Mule sprint multiplier reduce from 3.0 to 2.7

[Input System]
- Players are now able to Share and Assign same Keyboard Shortcut in Both FPS and RTS
- Default key for Crouch is now 'Left Ctrl'. The 'C' key is currently not bind to any action

[UI]
- Updated Officer's Portable Strategic Map Visuals
- Replaced default 'Enemy Spotted' with 'Ping Here' in Contextual Ping (Middle Mouse Button)

[Animation]
- Tweaked Animation and Camshakes for all weapons

[Maps]
- Fixed Collision for 'Edison Car Shows Building' in Express
- Adjusted Base Walls to close gaps in Express and Central

[Misc.]
- GSF Bio Injector, GSF Gauntlet CPC and AXR MASER will have their reload time and SFX in sync with their animations
- Added Logic to Disable FPS Limit when V-Sync is On
- Updated the FPS Limit Tool-tip to reflect whether it is being Overridden by V-Sync settings

[Fixes]
- Fixed AXR MULEs trained from Command Center being able to run when not assigned to an Officer
- Fixed AXR Phantom Assault Spawning Indicator being visible to enemy Commander
- Fixed AXR Aegis Energy Flow not fading way after Exo-Shield is broken or after Supercharger is used
- Fixed AXR Aegis Exo-Shield being active when player enters Commander Mode (RTS)
- Fixed AXR Aegis Exo-Shield being visible in Fog Of War
- Fixed AXR Crawler sometimes not being able to carry AXR Scout and Demolisher successfully
- Fixed newly trained AXR Units not moving towards Rally Point when "chased" from Command Center
- Fixed GSF Bio Injector being able to be applied to far away targets
- Fixed GSF Tactical Scanner SFX being audible to the enemy team
- Fixed GSF Echelon Weapon Crew and GSF M33 Battletank APS SFX being audible even when SFX Volume is turned off
- Fixed GSF Communication Centre not spawning incorrect gib models when destroyed
- Fixed GSF Communication Centre animation not playing when joining a game with existing Structures built
- Fixed GSF Communication Centre having inconsistent collision due to animation desync
- Fixed GSF Exploit Vanguard's Scarab Swarm and AXR Orion's Shock Trap being deployable on AXR Aegis Exo-Shield
- Fixed GSF S1911 Side Kick Pistol missing equipped Walk, Sprint and Jump Sound Effect
- Fixed Equipment with charges destroying itself when it has 1 remaining charge
- Fixed Equipment with charges not showing the correct remaining charge numbers
- Fixed Footsteps and Player Sound Effects being audible to everyone when Battlesuit is equipped
- Fixed End Game Stat not displaying the correct Favorite Weapon
- Fixed Players being unable to Reload their Weapon when the Ammo Count is less than the total Max Ammo in the magazine
- Fixed Players being able to call down a Battlesuit Pod inside the Urban Hustle Objectives
- Fixed End Game Screen displaying Losing Team Victory Point as 1 Instead of 0
- Fixed Battlesuit Selection Overlay not being removed when Quickly Interacting with the Armory
- Fixed EMP-ed Enemy Officer shield continues to regenerate after getting shot.
- Fixed Rare Crash when Restarting One of the Challenge Missions
- Fixed Rare Crash when Entering a Game that has not Started
- Fixed Crash when starting as a Spectator in Custom Games
- Fixed Players not being able to remove a Key Binding from an Action/Axis
- Fixed Sprint and Crouch shortcut key not being rebindable
- Fixed Custom Lobby Settings not being Read Only for none Lobby Host
- Fixed Custom Lobby games not being able to start Match when an Unassigned Player joins the Lobby while Matchmaking
- Fixed Player not joining their Assigned team when joining a In-Progress games
- Fixed AI not investigating the direction source when being shot by unknown target.
- Fixed Bullet Impact sometimes not appearing in online games
- Fixed Players falling into certain types of road
- Fixed Movement can rubber-band when speed is de-sync between client and server due to change in movement states
- Fixed inconsistent camshakes issue caused by the direction of the camera