Eximius 1.1.1 Update - 1st October 2021

Greetings Officers, this update features a few RTS camera improvements mainly with the rotation and keybindings as well as UI improvements and a few balance changes. We're exited to see your reaction and feedback for these improvements and changes.
In this patch, player's level experience has been adjusted to follow a newer calculation. Your player level will increase but to compensate for your credits lost everyone will be given a special event contract by playing 1 online match to gain 4000 credits with no time limit attached.

1.1.1 Changelog
[h2]RTS Camera Improvements[/h2]
- Added Ability to Re-bind Rotate RTS Camera to any Key Shortcut
- Added RTS Camera Rotation Sensitivity in the Control Settings
- Added Separate Reset RTS Camera Rotation Key assigned to "Backspace"

[h2]Officer UI Improvements[/h2]
We have made a couple of changes to the Officer UI by removing the previous officer icon that was not informative to players and instead replaced it with the player's callsign icon to distinguish between officers better. Also we've added a compact Officer Unit indicator for when officers are far from the sight of the player to reduce overall screen clutter. Do let us know what do you think about this change.

[h2]General Improvements[/h2]
- EMP Strike will now show its targeted radius when selecting it
- GSF Artillery Strike and AXR EMP Strike will now show a warning icon in the RTS view of where the artillery strike will be dropping
- Set Squad Quick Charge In command default key from L to X
- Added canceling of RTS Rotation Camera if the Player rotates camera while the reset is in progress
- Cloudy lighting has reduced bloom and lens flare for emissive
[h2]Balance Changes[/h2]
- Changed Recon Toolkit Upgrade to 150 from 500 supply cost
- Covert Vanguard now will instantly kill an officer (by pass DBNO)
- MULE will now stop healing when deploying
- AXR Recon Drone "Select Scanning Location" and GSF Communication Centre "Select Jamming Location" commands will now have 30 seconds of cooldown after use
- Seige vanguard's "Salvage" now will replenish his ammo based on the size of the salvaged structure or vehicle ranging from small 25%, medium 50% and large 100% of his max ammo.
- Increased basic pistol damage to 50 from 40
- ZC9 damage increase to 210 from 165
- Sidekick damage increase to 60 rom 40
- Both faction's marksman package now has extremely high spread on hipfire.
- Sigar Marksman increase damage to 185 from 165
- AXR marksman increase damage to 140 from 120
- Specialist Strike Team cost is reduced to 3600/1000/0 from 4200/1800/0
- Reduced Laser Knight's splash radius to 1m from 3m
- Reduced Laser Knight's splash damage to 150 from 300
- Laser Knight turn speed is halved from regular knight.
- Fixed issue Laser Knight splash now no longer go through walls.
- Turn speed of all Iron guard classes has been returned. The turn degree is as follows: Knight(180) > Iron guard(120) > Rook(60) > Laser Knight(45)
- Specialist Strike Team cost is reduced to 3600/1000/0 from 4200/1800/0
- Specialist clip size increase to 35 from 15
- Specialist Damage increase to 71 from 65
- Specialist XM13 Silenced weapon decrease spread to 1.5 from 2.5 units.
- Increased Sigma weapon look up angle clamp
[h2]UI/UX Improvements[/h2]
- Changed Secured MULE Unit Icon
- Battlesuit calldown indicator will now be visible to allies
- Changed Rejoin Button in Pre-Game Lobby to Join instead
- Customization Pose Tab will show Full Body Camera
- Enabled Full Body Camera for Customization Skin and Pack
- Siege Vanguard salvage will now have a UI indicator showing the amount resources they have obtained from Salvage
- Updated Hyperion passive ability name to Defensive Drone
[h2]Fixes[/h2]
- Fixed an issue where Capture Point icons in Minimap cannot be left clicked
- Fixed an issue when clicking on capture point icons on Minimap it will deselect your units
- Fixed an issue where GSF Infantry General Weapon Crew does not start with 5 members
- Fixed an issue that Power Reactor will lock on enemy resource point while enemy is capturing an nearby ally resource point
- Fixed an issue with Hyperion Bombardment's target icon that will stay on screen even after death while using the ability
- Fixed an issue with Targeted strike projectile that will fly towards 0,0,0 when target unit is destroyed before the projectile lands
- Fixed an issue with Chat messages display as "?" in languages other than English
- Fixed an issue Self Inject and Inject Allies with Bio Injector has different timings
- Fixed an issue with secured marker color displaying the wrong team color when joining in mid-game
- Fixed a crash caused by GetPlaylistManager when Engine is not fully initialized
- Fixed an issue with engineer's repair that keeps restarting
- Fixed an issue with RTS camera rotation does not function when assigned to another key other than mouse buttons
- Fixed an issue with Hyperion passive abilities that ceased to function after revive
- Fixed an issue with Covert Vanguard's execute that causes the executed unit to walk away before the animation is finished.
- Fixed Issue with Covert Vanguard unable to execute enemies from behind
- Fixed an issue with medals not displaying on the seasonal contract menu
- Fixed an issue that causes Ironguard to not fire when exploit hack is stacked
- Fixed an issue with Cosmetic Battle-Pass Current experience displays is not clamped to max experience
- Re-centered Sights for Modulated AMPAW
- Fixed an issue with AI Officer attempting to capture a locked point, if the capture points is locked before the officer arrives at the point
- Fixed an issue with Laser knights being able to fire sideways in the middle of burst
- Fixed an issue with Mines being able to block units
- Fixed an issue with Stealth Wall unable to see transparent objects behind it