Eximius 1.1.2 Update - 28th October 2021

[h3][Event][/h3]
- Harbingers Return event started
https://store.steampowered.com/news/app/505740/view/3077640948781082805
[h2][Improvements / Changes][/h2]
- Max weapon Credits for players increased to 4500 from 3000
- Increased all battlesuit cost to 3000 from 2500
[h3]General Commander(RTS) Gameplay [/h3] - Commander can now issue Set Goal command to human officer and an icon will show up in the officer screen to indicate the goal location. This helps to communicate team goals.
- Added scatter command to scatter selected infantry units.
- Extended self-destruct button for infantry as well to dispose of unwanted units.
- Suppression-pinned down retreat behavior for infantry is now removed. Suppression still discourage attack-move units from advancing.
- Heavy-infantry ( Ironguards & Guardian Trooper ) now has dual combat behavior. While using Attack-move, they will adjust position to attack. But when issue stop command (X-key), they will stay in position.
- Changed power reactor shortcut key to P
[h3]Viper[/h3] - Viper can how drag enemy officer all the way to the front even while alive. Turning it into a very deadly ability that can disrupt enemy position.
- Viper's charged claw will now lock enemy battlesuit ability as well.
[h3] SATM Seeker Package [/h3] - Reduced SATM Seeker's projectile damage to have the same damage as the normal SATM
- SATM Seeker now can only fire one projectile at a time. UI has changed to reflect this.
- SATM Seeker rounds will now fire in a more natural path and will speed up when it descends. The result of this change means you require a higher clearance area for the initial launch up location.
[h3]General Officer(FPS) Gameplay [/h3]

[h2][Map Improvements][/h2]
- Removed all instances of resource point being able to be secured from inside the base using power reactor.
- TOWN SQUARE : Removed a few tall buildings near 'C' point that blocks play area.
- TOWN SQUARE : Extend shortcut to A and C point to the middle road.
- SUNDAY MALL : Adjusted path on B/C lane and changed resource points so that lockdown armory no longer block paths.
- SUNDAY MALL : Added Rooftop access to Victory point B and C in Sunday Mall
- Readjusted certain resource points in Crossing due to distance imbalance
https://youtu.be/6QdR7UET-Pw?t=2074
[h2][Balance Changes][/h2]
- SiGAR & XM13 Marksman package range has been increase to 120m
- XM45 Mag package Clip size is now the same as base weapon.
- XM45 Mag package Fire rate decrease by 20% instead of 50% .
- MRPG Cluster package price increased to 1500 from 500
- ESP (Emergency Shield Pack) price reduced to 400 from 750
- S1911-Sidekick price reduced to 600 from 800
- ZC9-Handcannon price reduced to 600 from 800
- AntiTank mines increase to 3 quantity. Price increased to 1200 from 1000
- UA9 High Capacity package spread and recoil reduced significantly.
- G12 Guided package now has 1500 splash damage with regular falloff.
- Increased MASER and CPC cost to 3000 from 2500
- Shockwave now will fire more traces, increased impact damage to 83 from 70. While the DPS for max damage is still the same, it allows for more consistent spread damage.
- Removed critical damage bonus from Shockwave but base value increased to match the original dps.
[h3] Other Balance changes[/h3] - Recon Toolkit build time is reduced to 5 seconds from 30
- Marine cost credit is dropped to 360 from 400
- Engineer credit cost drop to 250 from 300
- FREE units for GSF for first barracks is changed to 6 Marine + 1 Phalanx from 10 marines
- GSF Phalanx Crew cost reduced to 2200/300/0 from 2400/300/0
- Guardian Trooper cost reduced to 2600/1100/0 from 2600/1600/0
- Elite Marine cost changed to 750/150/0 from 650/200/0
- Specialist cost reduced to 650/150/0 from 800/200/0
- Elite Marine Weapon Upgrade command is now a production with a 5 seconds production time
- Selecting a group of Elite Marines and upgrading their weapon will now only upgrade 1 of the elite marine in the group instead of all
- Harlem Protocol Mortar Crew will have limit based on the difficulty (Easy & Normal = 1, Hard = 2, Brutal = 3)
- Updated Harlem Protocol unit threshold (Easy 30 to 50, Normal 50 to 60, Hard 87 to 85)
- Ironguard damage and fire-rate decreased to 70dmg with 13.3rounds/sec from 80dmg with 14.28rounds/sec. (Total DPS decrease to 931 from 1142)
- Ironguard price increased to 2000 from 1800
- Guardian trooper will now only heavy flinch when hit by anti-tank. Explosive and high damage bullet will only do light flinch.
- Hyperion Defensive Drone ability cooldown increase from 1s to 3s
- Adjusted time required for Cyclone Precision Strike's projectiles to reach its target location to almost the same as Barrage Strike
- Precious Cargo cargo transport time is increased by 30%
[h3] Weapon Balance [/h3]
[h3][Bug Fixes][/h3]
- Fixed an issue with Engineer repair animation won't stop even after order is canceled and when issuing another order right after engineer plays repair animation
- Fixed the offset for Divine arms frames
- Fixed an issue with Attack Ground command that bypass AI lock (For example, EMPed vehicle will still fire at the ground)
- Fixed an issue with Attack Ground won't reset priority target
- Fixed Bus Mesh and Removed one way window glass
- Fixed an issue with the FPS hand would go missing when holding a weapon in a battle suit
- Fixed car clipping issue in Express
- Fixed an issue with Viper ability animation stuck when when toggling ability and entering into RTS mode
- Fixed an issue with Aegis Super Charge beam when hitting an Ironguard just after it dies will still show successful heal message
- Fixed an issue in Challenge level will spawn the player twice and sometimes even will have floating weapons or enemy that will shoot at the invisible officer
- Fixed an issue with Orion's passive when deactivated under a Phantom Drone will become unstealth
- Fixed an issue with Guardian Trooper wrong build source in the Intel Menu
- Fixed an issue with certain vehicles disappearing when its at the corner of player screen
- Fixed an issue with Hybrid Alloy armor showing inaccurate description of bonuses
- Fixed an issue with Stealth Crawler turret that does not apply the stealth material if a player joins in half way of the match while Stealth Crawler is in stealth
- Fixed an issue with AXR Command Centre still having some navmesh underneath it causing Officer to teleport underneath it
- Fixed an issue with rejoin button not displaying in the Pre-game lobby
- Fixed an issue with Spectator able to go out of map bounds
- Fixed an issue while under the Phantom Drone and purchasing an ISW package upgrade, the attachments are stealth but the weapon is not.
- Fixed chat message box overlapping RTS panel
- Fixed an issue with Pre-Game Lobby session is not cleared when the match ends
- Fixed an issue with the interaction disappearing in a high ping environment
[h2]Enjoy the Update and Happy Halloween!![/h2]