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  3. Eximius 1.1.4 Minor Update - 24th November 2021

Eximius 1.1.4 Minor Update - 24th November 2021


Greetings Officers,
A minor balance change and bug fix patch has been released. Below are the details for the patch.

[h2][Balance Changes][/h2]
  • All Artillery tanks ability cooldowns is increased to 48 seconds from 30 seconds
  • AXR Demolisher train cost reduced to 380 / 70 from 450 / 100
  • Viper's abilities now will have separate cooldown
  • Shockwave damage per shot is decreased to 70 from 83
Cyclone HWS's Artillery is now revamped
  • All cyclone ability shots takes slightly longer to hit its target. It will take 1.2 seconds to ascend (from 0.75 seconds) and will fall from a height of 300m at 60m/s ( up from 150m )
  • Each Precision Strike shots will fired in a 1.2 second interval.
  • Cyclone Heavy Artillery (Reserve Munition) damage increased to 2500 explosive damage over 20m splash from 1500 damage over 8m
  • Precision strike and Heavy artillery now has a distinct incoming sound.
  • All cyclone shots will now have ambient sound effects that can be heard globally
AXR Structure build time changes
  • Power Reactor build time decrease to 20 seconds from 27
  • Fabricator build time decrease to 27 seconds from 33
  • AXR Turret build time decrease to 20 seconds from 30

[h2][Visual][/h2]
  • Adjusted mortar trail VFX to make it more visible for RTS

[h2][Fixes][/h2]
  • Fixed an issue with MULE heal command description mention Field Support
  • Fixed an issue with Marine and Demolisher throw grenade / explosive pack command won't work if selected target is an unit
  • Fixed an issue with GSF Armory taking extra damage from splash due to armory modules.
  • Adjusted AXR Command Center mesh
  • Fixed an issue with Cyclone Precision Strike command description says fire 2 rounds instead of 4 rounds