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Season 2 'Nemesis' - 3 Days

[h2]Quality of Life Improvement[/h2]

With new weapon packages available for on ground officers, here's Quality of Life improvement that would hugely benefit everyone. below are handful of improvements made.

[h3]Unit Action Indicator[/h3]
Starting it off, unit command will now be singled out when group of units are selected, with the action unit being shown.


[h3]Seamless Movement Order[/h3]
Issuing movement orders to units will now transition seamlessly, without the unit stuttering and pausing before executing the latest move order.


[h3]Unit Range Indicator[/h3]
When a Unit is selected, commander may hover over their weapon Icon (located in unit info) to check the unit's effective range. For unit with cone of attack, selecting the unit will automatically show it's attack cone, vehicle now have the "Face Direction" command to turn it in the needed direction.


[h3]Mine Sweeping[/h3]
As a way for commander to have a means of defense against mine drops, commander's scan ability will now reveal Mines in the area, along with it's health available. In conjunction with this addition, Engineer and Scout now come equipped with ability to clear mine in targeted area.


[h3]Cursor Improvement[/h3]
The cursor in commander view have also been given minor improvement, when targeting out-of-bound area, the cursor will now change to indicate the area is off limit


[h3]Dynamic Recon Drone[/h3]
More specific for AXR faction, the recon drone's scan area has been reduced, BUT, commander may now change the location of the scan with the drone's ability now.


[h3]Explosion Splash Damage[/h3]
On more combat specific improvement, small arm explosion (i.e: grenades) will no longer deal splash damage through wall/obstacles


[h3]Hostile Unit Highlight[/h3]
A highly requested changes will be on unit/hostile highlight, enemies will no longer be fully highlighted, as opposed to previous where officers are able to observe detected hostile unit's movement even through walls