1. Eximius: Seize the Frontline
  2. News

Eximius: Seize the Frontline News

Halloween Double EXP & Candy Weekend



Greetings Officers, it's Halloween Weekend Party Time!
In our usual Weekend Community Battles timing, we will be running a double XP and candy for 24 hours.

Join the community for some weekend battles.
Set your Notification reminders.
Regular Players, elites and newcomers are all welcomed.

Date: October 30th 2021 (Saturday)
Time: 1PM EDT / 5PM UTC or GMT

Looking for teams to play with or people to strategize with?

Meanwhile enjoy the little dance.
[previewyoutube][/previewyoutube]

[h3]Join in on the official community at [/h3]
AmmoboxStudios discord

[h3]Harbingers Return Event Details[/h3]
https://store.steampowered.com/news/app/505740/view/3077640948781082805


Eximius Halloween Sale

Greeting Officers,

Recruit your teammates and bring an end to the apocalypse this Halloween season with 50% off on the Eximius and all of the DLCs. Starting from October 28th to November 1st.

[h3]Full Halloween Event details can be seen here:[/h3]
https://store.steampowered.com/news/app/505740/view/3077640948781082805

[h3]v1.1.2 Patch notes can be seen here: [/h3]https://store.steampowered.com/news/app/505740/view/3077640948778003351

See you on the Frontlines!

Halloween Event - Harbingers Return

Trick or Treat Officers, Happy Halloween.


[h2] The story so far [/h2]
HARBGRS (Hivemind Automation for Recycling, Building-maintenance, Governance, Repairs and Sanitation) nick-named Harbinger-systems , was once an experimental AI that services entire metropolitan. The core purpose was a massive system that brings to life wide array of machinery and resources to function on a single purpose of maintaining city-wide infrastructures.

When these futuristic cities fell to the anarchists, the AI lost control of their primary directive.
In a bid to gain balance in the chaos, it's sub-system evolved violent means to sanitize the city of all major lifeforms. It is unknown what new directives it has given itself.

The rogue AI has now taken over Axeron assets and has integrated biological warfare components to its arsenal of weapons. With the use of powerful hallucinogens, it has created an army that blurs the line between what's real and what's not. These abominations now march across the lands. They must be stopped at all cost.

[h2] How to Play [/h2]
Participate in these 3 special Halloween PVE modes to earn exclusive rewards. During the entire duration of this event, Co-op missions will be replaced. You can earn special candy currency while on these missions to purchase the new event-exclusive cosmetics.

[h3]URBAN APOCALYPSE[/h3]

The harbingers are finally here with their forces to disrupt our mission to gather data.
We need to stop them. Eliminate the harbingers, deliver their heads to our base for further analysis.

[h3]HOMELAND HORROR[/h3]

Our defensive lines are being targeted by waves of possessed raiders. The SAM sites prevent the arrival of more harbingers. Do not lose them or there will be a heavy price to pay.

[h3]CARGO OF DEATH[/h3]

Our security forces escorting Olympus Convoy has been targeted as well. Keep your eyes open, expect assault from the harbingers as we approach extraction points.


[h2] Event Rewards [/h2]
The sinister pumpkins have returned. Collect these orange ornates and gather the sweet treats within to earn event exclusive goodies. Remember, higher difficulty spawns higher value pumpkins.

Here are how you can obtain these lovely candies:
- Mission victory : 200 Candies
- Mission defeat : 100 Candies
- Each sinister Pumpkin : 5 candies
- Special sinister Pumpkin : 50 candies

These candy currency allow you to purchase items on the Event Store.

These missions will be available from 28th October to 11th November (2 Weeks).

[h2]Additional Intel[/h2]
Learn how to deal with the 4 Horsemen of apocalypse; War, Pestilence, Famine and Death in the videos below :
https://www.youtube.com/watch?v=vAte0VRGokQ
https://www.youtube.com/watch?v=5_Bc2EJEQzs

Along with this event, update 1.1.2 is also going live. Don't forget to check out the changes/fixes on the link here :
https://store.steampowered.com/news/app/505740/view/3077640948778003351

[h3]Join in on the official community at [/h3]
AmmoboxStudios discord

Eximius 1.1.2 Update - 28th October 2021



[h3][Event][/h3]
  • Harbingers Return event started
Full Harbinger Return event details can be seen here
https://store.steampowered.com/news/app/505740/view/3077640948781082805

[h2][Improvements / Changes][/h2]


    [h3]General Officer(FPS) Gameplay [/h3]
  • Max weapon Credits for players increased to 4500 from 3000
  • Increased all battlesuit cost to 3000 from 2500

    [h3]General Commander(RTS) Gameplay [/h3]
  • Commander can now issue Set Goal command to human officer and an icon will show up in the officer screen to indicate the goal location. This helps to communicate team goals.
  • Added scatter command to scatter selected infantry units.
  • Extended self-destruct button for infantry as well to dispose of unwanted units.
  • Suppression-pinned down retreat behavior for infantry is now removed. Suppression still discourage attack-move units from advancing.
  • Heavy-infantry ( Ironguards & Guardian Trooper ) now has dual combat behavior. While using Attack-move, they will adjust position to attack. But when issue stop command (X-key), they will stay in position.
  • Changed power reactor shortcut key to P

    [h3]Viper[/h3]
  • Viper can how drag enemy officer all the way to the front even while alive. Turning it into a very deadly ability that can disrupt enemy position.
  • Viper's charged claw will now lock enemy battlesuit ability as well.

    [h3] SATM Seeker Package [/h3]
  • Reduced SATM Seeker's projectile damage to have the same damage as the normal SATM
  • SATM Seeker now can only fire one projectile at a time. UI has changed to reflect this.
  • SATM Seeker rounds will now fire in a more natural path and will speed up when it descends. The result of this change means you require a higher clearance area for the initial launch up location.




[h2][Map Improvements][/h2]
  • Removed all instances of resource point being able to be secured from inside the base using power reactor.
  • TOWN SQUARE : Removed a few tall buildings near 'C' point that blocks play area.
  • TOWN SQUARE : Extend shortcut to A and C point to the middle road.
  • SUNDAY MALL : Adjusted path on B/C lane and changed resource points so that lockdown armory no longer block paths.
  • SUNDAY MALL : Added Rooftop access to Victory point B and C in Sunday Mall
  • Readjusted certain resource points in Crossing due to distance imbalance
Full Dev Stream of the new PVP map changes can be see here
https://youtu.be/6QdR7UET-Pw?t=2074

[h2][Balance Changes][/h2]


    [h3] Weapon Balance [/h3]
  • SiGAR & XM13 Marksman package range has been increase to 120m
  • XM45 Mag package Clip size is now the same as base weapon.
  • XM45 Mag package Fire rate decrease by 20% instead of 50% .
  • MRPG Cluster package price increased to 1500 from 500
  • ESP (Emergency Shield Pack) price reduced to 400 from 750
  • S1911-Sidekick price reduced to 600 from 800
  • ZC9-Handcannon price reduced to 600 from 800
  • AntiTank mines increase to 3 quantity. Price increased to 1200 from 1000
  • UA9 High Capacity package spread and recoil reduced significantly.
  • G12 Guided package now has 1500 splash damage with regular falloff.
  • Increased MASER and CPC cost to 3000 from 2500
  • Shockwave now will fire more traces, increased impact damage to 83 from 70. While the DPS for max damage is still the same, it allows for more consistent spread damage.
  • Removed critical damage bonus from Shockwave but base value increased to match the original dps.

    [h3] Other Balance changes[/h3]
  • Recon Toolkit build time is reduced to 5 seconds from 30
  • Marine cost credit is dropped to 360 from 400
  • Engineer credit cost drop to 250 from 300
  • FREE units for GSF for first barracks is changed to 6 Marine + 1 Phalanx from 10 marines
  • GSF Phalanx Crew cost reduced to 2200/300/0 from 2400/300/0
  • Guardian Trooper cost reduced to 2600/1100/0 from 2600/1600/0
  • Elite Marine cost changed to 750/150/0 from 650/200/0
  • Specialist cost reduced to 650/150/0 from 800/200/0
  • Elite Marine Weapon Upgrade command is now a production with a 5 seconds production time
  • Selecting a group of Elite Marines and upgrading their weapon will now only upgrade 1 of the elite marine in the group instead of all
  • Harlem Protocol Mortar Crew will have limit based on the difficulty (Easy & Normal = 1, Hard = 2, Brutal = 3)
  • Updated Harlem Protocol unit threshold (Easy 30 to 50, Normal 50 to 60, Hard 87 to 85)
  • Ironguard damage and fire-rate decreased to 70dmg with 13.3rounds/sec from 80dmg with 14.28rounds/sec. (Total DPS decrease to 931 from 1142)
  • Ironguard price increased to 2000 from 1800
  • Guardian trooper will now only heavy flinch when hit by anti-tank. Explosive and high damage bullet will only do light flinch.
  • Hyperion Defensive Drone ability cooldown increase from 1s to 3s
  • Adjusted time required for Cyclone Precision Strike's projectiles to reach its target location to almost the same as Barrage Strike

  • Precious Cargo cargo transport time is increased by 30%


[h3][Bug Fixes][/h3]
  • Fixed an issue with Engineer repair animation won't stop even after order is canceled and when issuing another order right after engineer plays repair animation
  • Fixed the offset for Divine arms frames
  • Fixed an issue with Attack Ground command that bypass AI lock (For example, EMPed vehicle will still fire at the ground)
  • Fixed an issue with Attack Ground won't reset priority target
  • Fixed Bus Mesh and Removed one way window glass
  • Fixed an issue with the FPS hand would go missing when holding a weapon in a battle suit
  • Fixed car clipping issue in Express
  • Fixed an issue with Viper ability animation stuck when when toggling ability and entering into RTS mode
  • Fixed an issue with Aegis Super Charge beam when hitting an Ironguard just after it dies will still show successful heal message
  • Fixed an issue in Challenge level will spawn the player twice and sometimes even will have floating weapons or enemy that will shoot at the invisible officer
  • Fixed an issue with Orion's passive when deactivated under a Phantom Drone will become unstealth
  • Fixed an issue with Guardian Trooper wrong build source in the Intel Menu
  • Fixed an issue with certain vehicles disappearing when its at the corner of player screen
  • Fixed an issue with Hybrid Alloy armor showing inaccurate description of bonuses
  • Fixed an issue with Stealth Crawler turret that does not apply the stealth material if a player joins in half way of the match while Stealth Crawler is in stealth
  • Fixed an issue with AXR Command Centre still having some navmesh underneath it causing Officer to teleport underneath it
  • Fixed an issue with rejoin button not displaying in the Pre-game lobby
  • Fixed an issue with Spectator able to go out of map bounds
  • Fixed an issue while under the Phantom Drone and purchasing an ISW package upgrade, the attachments are stealth but the weapon is not.
  • Fixed chat message box overlapping RTS panel
  • Fixed an issue with Pre-Game Lobby session is not cleared when the match ends
  • Fixed an issue with the interaction disappearing in a high ping environment

[h2]Enjoy the Update and Happy Halloween!![/h2]

Weekly Community Battles ( PVP Fest ) - US/EU Timezone



Officers! The weekend's approaching, time for another PvP Fest! Join the community for some weekend battles.
Set your Notification reminders.
Regular players , elites and newcomers are all welcomed.

Date: October 23rd, 2021 (Saturday)
Time: 1PM EDT / 5PM UTC or GMT

For those that missed the Dev Stream, there's currently 2 Poll up to decide on potential map changes for Town Square and Sunday Mall. Join in on our Discord server to cast your vote!