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Map Events: Jan 17 Dev Update

Michel and I are working on the events that appear on the map.

What does that actually mean? We’re aligning our vision of it right now as we build a prototype, so I can bring you in on some of the discussion points.

[h2]The 6 Event Types[/h2]

  1. Traveler
  2. Discovery
  3. Resource
  4. Tracks
  5. Monster Patrol
  6. Monster Lair


We are focusing on the Traveler and Discovery types because they are slightly more complicated and require definition for implementation.

Rather than writing a sample event from scratch, we’re using a typical one from a game we both enjoy: FTL



Asteroid Derelict Ship
(its basically impossible to format this text on Steam, so here is an image of the text or click the link above)


FTL is a great game and their event system works well in their game context. What I like about FTL Events for us:

  • Simple - get to the point, faced with a decision with multiple outcomes
  • Randomized Outcomes - even if you get the same event, and choose the same option, it has potential different outcomes (the 1/3s above)
    - We can weight these outcomes by stats, skills, equipment, etc
    - We can flag some to only appear once per game
  • Scalable - we can write a lot of these and keeping adding more until it feels that we have enough


We’re working on getting a prototype event icon to appear on the map and parse the data file. Then take it from there.