1. Archmage Rises
  2. News
  3. Random Events Build 0.3.2 now on Beta Branch!

Random Events Build 0.3.2 now on Beta Branch!

[p]Travel the world and encounter dynamic narrative Events. These are unexpected situations that offer choices, skill tests, opportunities to roleplay, rewards, and consequences.[/p][p]We’ll run the beta for 2 weeks, seeing what issues come up. If everything looks good we will release to everyone July 11.[/p][p][/p][p]Mods[/p][p]Please note, the purpose of the beta is to see if what we made works well and what needs improvement. First we'll make sure it works, then after public release we'll tell you how to modify it to make your own events. [/p][p][/p][p][/p]
New
  • [p]We’re starting with 30 events, more will be added as we develop other features[/p]
  • [p]Added a new icon system for map events - patrols, resources, etc. They appear directly on the map.[/p]
  • [p]Replaces the old Tracks system - you now spot tracks from afar and choose to engage with them or not[/p]
  • [p]Replaces the old Resources system - you now collect resources by walking over it and the terrain type determines the resource. If it’s a mundane event you get the resources. If there is a special one, you play it out.[/p]
  • [p]Removed "hex view" - where clicking a hex showed a background and menu of options. This has been streamlined to just walk into the thing and the right thing happens - collect a resource, enter a town, enter mage tower, enter a lair. A pop-up will ask you to confirm entering a lair.[/p]
  • [p]Added a new Item type - a “giftable”. These can be sold, but they are special unique items that can be gifted to NPCs to provide big relationship bonuses.[/p]
  • [p]Some events are repeatable, some are once per lifetime. Some of the rewards can be quite significant.[/p]
  • [p]Campsite items are now useable at any time on the map[/p]
  • [p]Ambushing/following monsters back to a lair is only available through tracks-events. Hiding from a patrol is just a different skill check for running away[/p]
[p][/p]
Improved
  • [p]Removed the old forced 'events'. Events are now 'opt in' by walking into them.[/p]
  • [p]Resource events can be spawned by inquiring with the locals, just like before[/p]
[p][/p]
Fixed
  • [p]Night time no longer drops the temperature so much it causes the world to be coated in snow every 15 seconds - that drove me nuts![/p]
  • [p]Frozen lakes and oases no longer spawn out in the middle of the ocean[/p]
Known Issues
  • [p]We significantly changed how resources are spawned and collected. Let us know if you think the balance is off for amount of resources you get and how many you need for quests. [/p]
[p][/p][h3]Accessing the Beta Branch[/h3][p]You can access the beta branch by right-clicking Archmage Rises in your library, selecting Properties, then Betas, then select Events Beta from the dropdown list of branches.[/p]