Dev Update Sep 19: Time for some Cooperative Design on Resources
[p]First - I just pushed out a build to the Beta Branch that fixes some bugs, especially Wolf battles always being just 1 wolf pup.[/p][p]As relayed last week, the Events feature update is stuck in beta because some of the changes aren’t well received.[/p][p][/p][p]I want to understand what’s wrong, so I collected feedback from a variety of sources. This Steam Thread is a good focal point: https://steamcommunity.com/app/506480/discussions/0/591775773438818323/[/p][p][/p]
Time for some cooperative design.
[p]To participate you’ll want to check out the Beta branch of the game.[/p][h2]The Problem[/h2][p]Players are reporting a loss of agency in the new way tracks and resource searching is done. Two quotes will summarize what I’ve collected:[/p][p]“entering a tile and finding if it has resources and rolling for tracks was one of my favourite parts of this game”[/p][p]“not being able to explore the tiles and just grind resource hunting/harvesting is a deal breaker.“[/p][p]Sorry, the Hex view isn't coming back. This needed to go away to allow for new features that are coming. The Hex view was actually getting in the way. I have a lot of reasons I can’t type out just now because I have to hurry off to a wedding![/p][p]There will be a menu pop-up for taking actions at a hex. A scalable menu popup is part of the new UI.[/p][p]If loss of agency in collecting resources and following tracks is the problem, how to solve it?[/p][h3]A. What if you did an Action or cast a spell to Search Area within X hexes, sort of like a sonar ping?[/h3]- [p]- You will see Points of Interest (POI)[/p]
- [p]- Based on factors (dice roll, skill, buffs) you can tell details on none, some, or all of them.[/p]
- [p]- They stay on screen until you get a certain distance from them (vs timing out)[/p]
- [p]- You move, say, 8 hexes, then do it again and it reveals POI within X hexes again[/p]