1. Archmage Rises
  2. News
  3. Build 14.1.4 Live

Build 14.1.4 Live

Your save files and worlds from yesterday should work in today's build.

In this update:
  1. Fixed the volume sliders yesterday. Now there are 5 volume sliders in a new setting screen we can mess up. ːsteammockingː
  2. Fixed white flashes during combat casting. It was a VFX busted, replaced with 5 new ones which reflect the spell school you are casting from. Is much nicer!
  3. Rebalanced too many monster patrols - it was crazy, there were tracks all over the place, sometimes 7 deep on a hex. Maybe the new version is too few patrols, but we think it is much better.
  4. Fixed monster patrols respecting the safe zones NPCs carve out around Towns.
  5. Added in 14 more dynamic quests for a total of 34 kinds.
  6. Fixed the research and learning screen more. It's supposed to be a fun tech tree to learning new spells.
  7. Fixed dungeon keys not having an icon ːsteamfacepalmː
  8. Fixed Banished monsters tooltip from being massively too long and just says "immune to all effects"


This is the 12th day in a row we've been able to put out a build. That is pretty remarkable for us! It's a sign that the game is way more stable and easier to work with.