Build 14.1.4 Live
Your save files and worlds from yesterday should work in today's build.
In this update:
This is the 12th day in a row we've been able to put out a build. That is pretty remarkable for us! It's a sign that the game is way more stable and easier to work with.
In this update:
- Fixed the volume sliders yesterday. Now there are 5 volume sliders in a new setting screen we can mess up. ːsteammockingː
- Fixed white flashes during combat casting. It was a VFX busted, replaced with 5 new ones which reflect the spell school you are casting from. Is much nicer!
- Rebalanced too many monster patrols - it was crazy, there were tracks all over the place, sometimes 7 deep on a hex. Maybe the new version is too few patrols, but we think it is much better.
- Fixed monster patrols respecting the safe zones NPCs carve out around Towns.
- Added in 14 more dynamic quests for a total of 34 kinds.
- Fixed the research and learning screen more. It's supposed to be a fun tech tree to learning new spells.
- Fixed dungeon keys not having an icon ːsteamfacepalmː
- Fixed Banished monsters tooltip from being massively too long and just says "immune to all effects"
This is the 12th day in a row we've been able to put out a build. That is pretty remarkable for us! It's a sign that the game is way more stable and easier to work with.