1. Archmage Rises
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Untitled

Given the number of bugs, we recommend starting a new world and a new game instead of continuing an old game. Sorry.

  • Improved the bug reporter: added compressing of save files and log files to make them 80% smaller to send to us. This should resolve server timeouts when sending bug reports. In our testing reporting with files is < 5 seconds on a crappy internet connection.
  • But if not! Added option to turn off file sending during bug reporting. This should make bug reporting reliable.
  • Bugs sent through the game go directly to our Jira task queue. We added a category dropdown so you can tell us what part of the game is misbehaving for you. This greatly speeds getting it to the right person who knows that code best.
  • Fixed inactive spell and inventory button issues: this was related to a dungeon issue and also related to inventory buttons. You should now always be able to access your inventory and cast spells.
  • Fixed inability to leave Tower Building. The issue was the notification queue being spammed with dumb messages so when you tried to leave an incomplete tower you wouldn’t get the message “You require a door, and a roof over every wall tile”. If you meet the “completed tower” check, then you can leave. Fun fact: Several of our coders were off today so this was fixed by yours truly. Hey mom, I can still code!

As previously posted, we are removing the demo on Monday Feb 20 to focus efforts on the main game entering Early Access Apr 2023.

Monday is a holiday in Canada, so we'll be back on Tuesday ready to make this dream of a mage simulator come true!