Build 14.1.15 Live
This week we've dug into the core dungeon issues and save file stability issues. Some of these fixes took 3+ days to figure out and resolve.
- Sped up the dungeon. Or said more correctly: fixed the silly slow code we introduced a week ago. ːsteamfacepalmː
- Fixed a large number of dungeon errors, causing people to get stuck
- Added a starting base spell: Push/Pull. You use this in combat to move enemies around the field. This should open up options for players to use melee combat. We have more we are working on for a future patch.
- Added better dungeon logging so that we can solve future errors more effectively.
- Fixed items in combat being unusable.
- Fixed various weapon effects like nets.
- Fixed Mud pinning monsters indefinitely, now mud behaves correctly.
- Fixed loading up a game and not getting character creation.
- Fixed following a monster patrol back to their lair crashing the game
- Fixed some encounter options not being clickable.
- Stabilized saving and quitting more, there should be less crashes when doing so as well as when reloading a save.
- Fixed a saving issues with character buffs