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  3. Build 14.1.18 Live!

Build 14.1.18 Live!

We're focused on bug fixing, prioritizing it over features right now, and we're almost at Zero Bugs (see below for explanation).

Today's beautiful menu of fixes include:

  • Fixed losing all XP on loading the game ːsteamfacepalmː
  • Greatly improved Save File Loading reliability
  • Fixed sometimes can't fight enemies on the world map after completing quest
  • Fixed sometimes resting at Inn crashed game
  • Fixed sometimes reloading game loads empty dungeon and yer stuck
  • Fixed dropping boots on the ground changed their icon to body armor in inventory
  • Fixed resurgence of enemies not appearing in battle
  • Fixed Net not working right - just took it out of the game for now. That counts as a fix, right?! ːtongueː
  • Fixed 10 foot pole not detecting and triggering traps. Now it will save your hide. Please don't name or fall in love with your pole, it will break after use. I don't want you to be sad.
  • Fixed hot bar keybinds Resetting after each encounter. Don't get too attached to it though because we have a new UI coming which doesn't have a hot bar anymore. That was so 2014.
  • Fixed spells sometimes pull up an incorrect spell stamina window


Zero Bug Milestone

In software development there is an important milestone where all serious* bugs are resolved. It doesn't necessarily mean more won't be reported, but finally at some point we got them all. It also means the dev team is ahead of the testing and bug reports. It means the software is quality and stable.
If you'd like to know more about Zero Bug and Bounce you can here:
https://www.lee-dohm.com/2013/08/14/what-does-zbb-mean/

* = we define serious as "reported by multiple users". Something like missing icons on buffs is typically not treated as serious (it is a graphical glitch)... it's embarrassing, it says we're a bunch of amateurs, but it isn't serious ːwinter2019happyyulː like a crash or feature not working.

We're pushing hard to get to Zero Serious Bugs by Monday. We had 32, three days, and average about 10 a day.
Yesterday we did 9
Today we did 9
We have 14 left
So Zero Bug Monday is looking realistic.

Once we get to Zero Bugs we can start working on features again and looking forward to the Early Access release. Team is excited to turn this corner!