Build 0.1.1 is Live!
It's been 1 day since the release of Update 1: Townsfolk, and already we're here with a boatload of fixes including ones reported from players today.
Here's what's been fixed in this update.
[h2]Improved:[/h2]
[h2]Fixed:[/h2]
Known Issues:
Here's what's been fixed in this update.
[h2]Improved:[/h2]
- Fixed performance issue causing lag when talking to NPCs. Got it from 7,000ms down to 10ms. It's noticeably better. ːshockedstar2022ː
- NPCs now respond appropriately if you ask them the same question over again
- Added tooltip on subject picker so you know what categories each icon represents
[h2]Fixed:[/h2]
- Issues with fluctuating inn prices
- Fixed economy and buff modifiers causing other pricing issues
- Disabled heroes in the game working at the inn, which is weird
- Fixed gift icons for NPCs who don't have a job
- Fixed issue where save and quit would overwrite the previous game
- Fixed display of settings in World Select screen
- Fixed various bad greeting text
- Fixed display of buff text for armor and weapons
- Fixed issue where player knows about a lot of towns immediately
- Fixed incorrect descriptions of outfitter items
- Fixed an issue that could cause the leaving buildings (particularly the market) to freeze the game
- Fixed bug with the spell slider quest
- Fixed issue with some players getting a 14K bounty placed on their head when they haven't committed a crime
- Fixed a bug with NPCs not knowing about the town they are currently in
- Fixed a bug causing some people to experience games and saves failing to load
- Fixed a bug with turn orders in combat, which also fixed a bug that broke shield spells that could also crash the game
Known Issues:
- Because NPCs now move around it is possible for them to get stuck in places you can't reach. This is a problem in quests. We're looking into it and will hotfix immediately on finding the resolution.