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  3. Build 0.1.1 is Live!

Build 0.1.1 is Live!

It's been 1 day since the release of Update 1: Townsfolk, and already we're here with a boatload of fixes including ones reported from players today.

Here's what's been fixed in this update.

[h2]Improved:[/h2]
  • Fixed performance issue causing lag when talking to NPCs. Got it from 7,000ms down to 10ms. It's noticeably better. ːshockedstar2022ː
  • NPCs now respond appropriately if you ask them the same question over again
  • Added tooltip on subject picker so you know what categories each icon represents


[h2]Fixed:[/h2]
  • Issues with fluctuating inn prices
  • Fixed economy and buff modifiers causing other pricing issues
  • Disabled heroes in the game working at the inn, which is weird
  • Fixed gift icons for NPCs who don't have a job
  • Fixed issue where save and quit would overwrite the previous game
  • Fixed display of settings in World Select screen
  • Fixed various bad greeting text
  • Fixed display of buff text for armor and weapons
  • Fixed issue where player knows about a lot of towns immediately
  • Fixed incorrect descriptions of outfitter items
  • Fixed an issue that could cause the leaving buildings (particularly the market) to freeze the game
  • Fixed bug with the spell slider quest
  • Fixed issue with some players getting a 14K bounty placed on their head when they haven't committed a crime
  • Fixed a bug with NPCs not knowing about the town they are currently in
  • Fixed a bug causing some people to experience games and saves failing to load
  • Fixed a bug with turn orders in combat, which also fixed a bug that broke shield spells that could also crash the game


Known Issues:
  • Because NPCs now move around it is possible for them to get stuck in places you can't reach. This is a problem in quests. We're looking into it and will hotfix immediately on finding the resolution.