1. Archmage Rises
  2. News
  3. Build 0.1.5 is Live!

Build 0.1.5 is Live!

[h2]NEW:[/h2]
  • Added 2 new female portrait sets


[h2]IMPROVED:[/h2]
  • Adjusted lockpick prices to fix weird pricing behaviour
  • Increased odds of finding resources in world map
  • Adjusted amounts of resources that can be found when exploring hexes
  • Adjusted wood and stone so they can always be found where they are expected to be found based on map features (such as trees visible on map, etc)


[h2]FIXED:[/h2]
  • Fixed a bug that caused buying items from a market to result in the cost being 0 gold and not receiving the item
  • Fixed getting items for free from the market if you try to buy and don't have enough money
  • Fixed a bug that sometimes causes NPC's job labels not to get updated properly
  • Fixed NPCs being able to sell services/items outside of their respective workplaces, which caused other branching issues
  • Fixed skill quest icon being too small
  • Fixed a bug with being able to drag weapon attack off of the HUD
  • Fixed a bug with navigation system causing NPCs to tell you that some towns were "12 years journey north" or some variation of that
  • Fixed a bug on character sheet that caused equipment slots not to update properly when equipping new weapons and gear
  • Fixed a bug with glowstone not working properly
  • Fixed a bug that caused some players to get stuck when trying to flatter an NPC
  • Fixed a bug with town theme distribution that cause some world gen seeds to fail
  • Fixed a bug where quest related NPCs know about other quest NPCs that they talk about
  • Fixed a bug that caused NPCs to swap places when using services at the inn
  • Fixed a bug that caused combat encounter backgrounds to show a dungeon during outdoor combat if you've recently been in a dungeon.