Build 0.1.5 is Live!
[h2]NEW:[/h2]
[h2]IMPROVED:[/h2]
[h2]FIXED:[/h2]
- Added 2 new female portrait sets
[h2]IMPROVED:[/h2]
- Adjusted lockpick prices to fix weird pricing behaviour
- Increased odds of finding resources in world map
- Adjusted amounts of resources that can be found when exploring hexes
- Adjusted wood and stone so they can always be found where they are expected to be found based on map features (such as trees visible on map, etc)
[h2]FIXED:[/h2]
- Fixed a bug that caused buying items from a market to result in the cost being 0 gold and not receiving the item
- Fixed getting items for free from the market if you try to buy and don't have enough money
- Fixed a bug that sometimes causes NPC's job labels not to get updated properly
- Fixed NPCs being able to sell services/items outside of their respective workplaces, which caused other branching issues
- Fixed skill quest icon being too small
- Fixed a bug with being able to drag weapon attack off of the HUD
- Fixed a bug with navigation system causing NPCs to tell you that some towns were "12 years journey north" or some variation of that
- Fixed a bug on character sheet that caused equipment slots not to update properly when equipping new weapons and gear
- Fixed a bug with glowstone not working properly
- Fixed a bug that caused some players to get stuck when trying to flatter an NPC
- Fixed a bug with town theme distribution that cause some world gen seeds to fail
- Fixed a bug where quest related NPCs know about other quest NPCs that they talk about
- Fixed a bug that caused NPCs to swap places when using services at the inn
- Fixed a bug that caused combat encounter backgrounds to show a dungeon during outdoor combat if you've recently been in a dungeon.