Build 0.1.6 is Live!
[h2]NEW:[/h2]
[h2]IMPROVED:[/h2]
[h2]FIXED:[/h2]
[h2]KNOWN ISSUES:[/h2]
Apart from fixing the issue mentioned above, this will likely be our last patch update prior to the release of the Mage Tower.
- Steam Cloud Saves! Hurray!
- New Female Portrait set
[h2]IMPROVED:[/h2]
- Temporarily disabled the break chance on harvesting tools (hatchet & pickaxe) due to many reports they are breaking way too easily until they can be better balanced.
- Adjusted how NPCs answer when asked where another NPC is. Now they will tell you where they will be instead of where they currently are so that they are a little bit easier to find. This is a first step into a better solution overall.
- Expanded the number of NPCs that can enter a building, and added a scroll wheel to see all of the NPCs when inside a building (this should also help with finding NPCs)
[h2]FIXED:[/h2]
- Fixed some of the NPC schedules so that every NPC will show up in a public facing building at least once per day.
- Fixed bug with relationship bar not changing colors on some relationship levels
- Fixed a bug with some instances of ambushing a monster results in being ambushed and vice-versa
- Fixed a bug with levers in dungeons not spawning/working correctly, resulting in dungeon doors that cannot be opened
- Fixed a bug that prevented keys from being used to unlock the associated door in a dungeon
- Fixed the way that fallbacks on custom NPC portraits are handled if a custom NPC portrait is missing
[h2]KNOWN ISSUES:[/h2]
- There is a known issue in this patch where NPCs will say that they require [???] resources or enemies killed in their dialogue. This does not affect the ability to complete the quest, and the correct numbers will show up in the quest log. It is due to an upgrade on our quest tools and we're working on a fix for this.
Apart from fixing the issue mentioned above, this will likely be our last patch update prior to the release of the Mage Tower.