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  3. Build 0.2.2 is Live!

Build 0.2.2 is Live!

After the tower launch, we’ve had some team members getting much-needed R&R since we hit Early Access. So, it’s been a little quieter over here this week. However, we did get some reported issues fixed.

Fixed:
  • Fixed an issue where brand new games were failing to load.
  • Fixed the Town Center UI not loading properly after a tower purchase.
  • Fixed several issues surrounding the mount UI and them ending up on the ground.
  • Tower scroll/dragging doesn’t happen in other menus now.
  • Corrected book tooltips to point you at the tower and not the Chapterhouse.
  • Several quests will take your goods again to complete.
  • Library research has a descriptive time value now.
  • Fixed up several issues in combat that contribute to empty fights or bodies being counted as enemies. This one keeps resurrecting on us, hopefully we have a majority of the cases fixed.
  • Fixed reports of getting stuck in a doorless dungeon.
  • Fixed a few separate issues where Ara was being incorrectly taken/calculated in battle.
  • Fixed some quest clarity on a dye quest.
  • Uncovered a larger issue with dye during world generation that we fixed. This fix works on current game worlds.
  • Copper Crown quest can be refused.
  • Adjusted NPC timelines so that they appear in buildings more often. Have some underlying changes still needed so that you can visit them.


Known Issues:
  • The dye discovery today may mean other resources are invalid, we’ll be looking into it. There is additional clarity we'll be fixing on resource directions.
  • NPC’s still occupy work locations that aren’t the typical player shops. We’re working on a solution to keep various workers in their places of business but still be visitable and not just on “streets” all day.