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  3. Patch 0.0.6 Live!

Patch 0.0.6 Live!

Thanks for all the support this week in our launch week. We wanted to give you the best possible weekend experience with the game, so here are some more fixes and updates to enjoy!

Fixes
  1. New title screen, with link to "How to Play" video
  2. Fixed a whole slew of null errors and infinite damage loop errors reported in combat
  3. Added better damage numbers
  4. Combat generation was too random with big swings both easy and hard. Bumped up minimum enemy count and reduced maximum
  5. Doubled the combat generation templatesshould see a wider variety of enemy combinations and battle layouts
  6. Being ambushed now provides 4 ap and running takes 4 so that you can try running immediately.
  7. Reduced Goblin Vexer damage
  8. Wolf/Worg pounce range reduced by 1


Spells
  1. Cleaned up a lot of spell descriptions to be more accurate or give better information.
  2. Acid damage increased and swapped to physical to interact with armorsome special interactions with armor will come in a later patch. Acid pools will deal damage over time and we have a known bug that sometimes makes enemies invulnerable if they died to the acid.
  3. Frostbite Ara cost increased
  4. Fireball's cost more evenly distributed and damage increased
  5. Most other spells received damage and power scaling adjustments to try and make all current options viable in their correct situation.