Build 14.1.21 Is Live! + New Discord Server and Early Access Release Date
Hey everyone!
We said it was coming and now it's finally here -- you can now actually get the artifact needed to complete the demo quest which was preventing you from progressing on the game.
As Maui said: "You're welcome!" (sorry Disney, please don't shut us down...)
Plus, we crushed a lot of other important pesky bugs:
Known Issues:
We've also conjured up our new Discord server here if you'd like to join us: https://discord.gg/DUE2NYPrcQ
And good news, we can officially announce our Early Access release date: Archmage Rises is officially going to Early Access on Monday April 17, 2023 (only a few weeks away)!
We'll have another build for you next week so keep those bug reports coming (or not, hopefully you won't experience too many more bugs 😅).
We said it was coming and now it's finally here -- you can now actually get the artifact needed to complete the demo quest which was preventing you from progressing on the game.
As Maui said: "You're welcome!" (sorry Disney, please don't shut us down...)
Plus, we crushed a lot of other important pesky bugs:
-
Added: Ability to save games manually - Press F5 to quicksave at any time - this is for Kaylo7, Lord Blade, and others who were asking for multiple saves with such a buggy game
- Fixed: Quest phases breaking resulting in Soft Lock and unable to move on map
- Fixed: Soft Lock which caused menus to disappear
- Fixed: Game crashes after sea travel
- Fixed: Money disappearing after you add it to tower treasury
- Fixed: Error when casting magic on a town from the map (hex casting)
- Fixed: Errors fighting guards defending a town after you attacked it with spells from the map (hex casting)
- Fixed: Playing a second life skips character creation
- Fixed: Equipping armor now works the same as equipping weapons
- Fixed: World generation crash while generating history
- Fixed: World Gen screen could be clicked through, triggering items on Main Menu screen and just making a big mess of the game
- Fixed: Player note map icons were failing to load from a save file, they should show up now
- Fixed: Settings menu button highlights were not working properly
- Fixed: Selling draft animals now works. It actually checks for creature’s inventory instead of player’s animal count :facepalm
- Fixed: Clicking leave in a building and being sent all the way out of town
- Fixed: Issue with game locking up when saving generated world after world generation
- Fixed: reduced town music volumes for better balance
- Fixed: Bug notification pop-up not working
- Fixed: Game crashing when settings file doesn’t exist
- Fixed: Broken choice in caravan encounter
- Fixed: some inventory item movement errors
- Fixed: Killing an NPC in a building led to bad recursive errors
- Fixed: Various errors loading save files
- Added more error tracking for dungeon issues, hopefully this will help in the future.
- Removed: Email section to bug reporter: with the time delay from reporting an issue to when we work on it, it just isn't of practical use
Added: New load save game screen. Shows valuable data like file save date/time, character name, world name, and total wealth (not just your current gold but TOTAL WEALTH)
Improved: The Worlds and Save Files list is now newest to oldest - eventually we come around to doing it right!
Fixed: Unable to get the artifact in the final room. We no longer put it in a chest, we just put it in your inventory. Even if your inventory is full you still get the artifact. Everyone will always get the artifact! Yay!
Fixed: Encounter system should no longer lock up now in a bad state, allowing the player to continue playing. This was the source of many many bugs
Known Issues:
- Conclave ending does not fire the final boss fight, however the quest is complete and players can freely do what they want
- The guards in the final battle won't die. We thought we fixed it, but testing has proven we haven't. If you encounter this here is a work around:
Open the console with ~
Type in Combat.Win
You will win the combat and can continue on with your life.
I realize that is a crappy solve to this bug, but that's the best we can do for today.
We've also conjured up our new Discord server here if you'd like to join us: https://discord.gg/DUE2NYPrcQ
And good news, we can officially announce our Early Access release date: Archmage Rises is officially going to Early Access on Monday April 17, 2023 (only a few weeks away)!
We'll have another build for you next week so keep those bug reports coming (or not, hopefully you won't experience too many more bugs 😅).