Weekly Developer Update: Legacy
Hello fellow mages!
Before we jump into this week's developer update, I want to talk a little bit about what these developer updates are. For several weeks/months, LordYabo has been posting weekly developer updates in the Steam forums which talk about what our priorities are for the week to keep players looped in on our development process.
From the feedback we've received, these dev updates have been really impactful and informative, and so it's become a very important part of our routine each week. But not everyone reads the forums and might be missing out on some info they'd like to keep up with, so we've decided to post those as announcements as well so that everyone who wants to stay informed can stay informed!
Today's post is a rehash of what we've already posted in the forums yesterday, so if you've read that already, feel free to "move along" as the stormtroopers on Tatooine would say ːsteammockingː
Now, onto the update!
[h2]Development Priorities this Week (Sep 11 '23)[/h2]
It's a new week and the first week of switching up the programmers responsibilities. We're too tiny of a company for 'reorg for reorg sake' :winter2019joyfultearsdog: But by switching around who is doing what we can increase wellbeing for team members, that's a win. So here we go!
Priority Fixes
Patch is planned to come out Thursday.
Legacy - The Purpose of the Game
Legacy is coming in Sep!
This is an unplanned mini-feature, not on the roadmap and not the same scale as the major updates. We're adding it to the game based on trend of feedback. We met, and even with the reorg, Zach and Tyler can get it done soon.
PS: A big thanks to Avalon, one of our passionate community members, who "mage-ified" some of the team members (shown in the thumbnail art of this post), and has been sharing his custom portrait avatars for players to use on our Discord Server. If you'd like to take a look at his work and use any of the custom images he's provided so far, you can find them in the share-your-creations channel on our Discord server.
We will plan to publish a detailed write up of the features and exact date of release on or before Thursday of this week.
Combat Rewrite
Today the new "landing team" of Josh and Jonathan started on Combat and continuing on with it. Rubi is continuing with VFX for the new spells coming in it. If you didn't see it yet, couple of days ago we posted video samples of her latest work:
Fire Spell VFX Tests
New combat with better design, balance, and more spells, will be releasing sometime after Legacy update.
One more thing...
As of yesterday, we finally support Mac!
It's been a long time coming... we used to support Mac, then Apple changed the requirements for publishing & releasing Mac builds, and we've been sporadically working on it in the background and finally got it all together and working today, including cloud save and custom portraits!
Thank you for your time and attention to our little game. We know you have a lot of choices in which games you play. Thanks for playing and supporting ours. :happy_yeti:
Before we jump into this week's developer update, I want to talk a little bit about what these developer updates are. For several weeks/months, LordYabo has been posting weekly developer updates in the Steam forums which talk about what our priorities are for the week to keep players looped in on our development process.
From the feedback we've received, these dev updates have been really impactful and informative, and so it's become a very important part of our routine each week. But not everyone reads the forums and might be missing out on some info they'd like to keep up with, so we've decided to post those as announcements as well so that everyone who wants to stay informed can stay informed!
Today's post is a rehash of what we've already posted in the forums yesterday, so if you've read that already, feel free to "move along" as the stormtroopers on Tatooine would say ːsteammockingː
Now, onto the update!
[h2]Development Priorities this Week (Sep 11 '23)[/h2]
It's a new week and the first week of switching up the programmers responsibilities. We're too tiny of a company for 'reorg for reorg sake' :winter2019joyfultearsdog: But by switching around who is doing what we can increase wellbeing for team members, that's a win. So here we go!
Priority Fixes
- For this week's patch we're focusing on:
- Dungeon Keys are spawning incorrectly and possibly leading to crashes
- Dungeon levels being weird on save and reload
- Looking further into dungeon crashing on older/integrated GPUs
- Adding a way to go quickly from town to tower, tower to town
Patch is planned to come out Thursday.
Legacy - The Purpose of the Game
Legacy is coming in Sep!
This is an unplanned mini-feature, not on the roadmap and not the same scale as the major updates. We're adding it to the game based on trend of feedback. We met, and even with the reorg, Zach and Tyler can get it done soon.
PS: A big thanks to Avalon, one of our passionate community members, who "mage-ified" some of the team members (shown in the thumbnail art of this post), and has been sharing his custom portrait avatars for players to use on our Discord Server. If you'd like to take a look at his work and use any of the custom images he's provided so far, you can find them in the share-your-creations channel on our Discord server.
We will plan to publish a detailed write up of the features and exact date of release on or before Thursday of this week.
Combat Rewrite
Today the new "landing team" of Josh and Jonathan started on Combat and continuing on with it. Rubi is continuing with VFX for the new spells coming in it. If you didn't see it yet, couple of days ago we posted video samples of her latest work:
Fire Spell VFX Tests
New combat with better design, balance, and more spells, will be releasing sometime after Legacy update.
One more thing...
As of yesterday, we finally support Mac!
It's been a long time coming... we used to support Mac, then Apple changed the requirements for publishing & releasing Mac builds, and we've been sporadically working on it in the background and finally got it all together and working today, including cloud save and custom portraits!
Thank you for your time and attention to our little game. We know you have a lot of choices in which games you play. Thanks for playing and supporting ours. :happy_yeti: