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Weekly Dev Update: June 3, 2024

Hey everyone!

Phil here. Just wanted to provide a quick update on what we've been working on since our last weekly update. We've been really heads down on development of our next update, so I'll keep this brief (for now) but I (or Thomas) will be back soon with a more in-depth update with a lot more details on what's happening.

For now, here's the high level view:

  • Created a basic working version of the Dynamic Quest system
  • Progress made on an internal design tool we are using for the Event system and designing events
  • Began work on implementing a new UI (the new primary HUD is now working in the game and in combat, we're now working on adding in the ability to cast spells in combat)
  • Continued to refactor the stat system
  • More conversation event examples written for testing
  • Added 2 new members to the team (Lucas, our new artist, and Sammi, a new additional game designer)
  • Honed in on our implementation of Scrum in order to iterate on our processes and improve rapidly
  • A new stained glass shader working in game for... UI reasons...
  • Started work on a new dice rolling interface


As someone leading the new UI development, I must say that the new HUD gives so much more breathing room for the art to shine, and while it's still a while yet until it is released, I'm really excited for it!

That's it for now!