Build 0.2.1 is Live!
Turns out there was a very specific bug that was breaking save files so that they couldn't be loaded. It was a bit obscure and not in our regular test cases so it slipped through our net, but this patch fixes that issue.
NOTE: Just a reminder that unfortunately with the new features that got added in with the Mage Tower update, older save games are no longer compatible.
We also fixed up a few other issues in this patch...
[h2]FIXED:[/h2]
[h2]NEW:[/h2]
[h2]KNOWN ISSUES:[/h2]
NOTE: Just a reminder that unfortunately with the new features that got added in with the Mage Tower update, older save games are no longer compatible.
We also fixed up a few other issues in this patch...
[h2]FIXED:[/h2]
- Fixed a bug with buff inspiration that was causing save games not to load properly
- Fixed a bug with creature inventory IDs not getting updated properly, which could cause other issues (including game loading errors)
- Fixed a bug where portal sound fx were not triggering properly
- Fixed a bug where attempting to eat in your tower's dining room while full still passed time
- Fixed a bug preventing players from selling antidotes (and potentially other unreported items)
[h2]NEW:[/h2]
- Added in a check for incompatible save files with the option to remove them
[h2]KNOWN ISSUES:[/h2]
- Resources from gather quests are still not removed from inventory when completing quests
- When buying land from the mayor to build a tower, if you fast travel to the tower and then immediately travel back to the mayor to buy blueprints, the dialogue window appears blank. Save & Quit and reloading currently restores the dialogue window.