1. Archmage Rises
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  3. Build 0.2.1 is Live!

Build 0.2.1 is Live!

Turns out there was a very specific bug that was breaking save files so that they couldn't be loaded. It was a bit obscure and not in our regular test cases so it slipped through our net, but this patch fixes that issue.

NOTE: Just a reminder that unfortunately with the new features that got added in with the Mage Tower update, older save games are no longer compatible.

We also fixed up a few other issues in this patch...

[h2]FIXED:[/h2]
  • Fixed a bug with buff inspiration that was causing save games not to load properly
  • Fixed a bug with creature inventory IDs not getting updated properly, which could cause other issues (including game loading errors)
  • Fixed a bug where portal sound fx were not triggering properly
  • Fixed a bug where attempting to eat in your tower's dining room while full still passed time
  • Fixed a bug preventing players from selling antidotes (and potentially other unreported items)


[h2]NEW:[/h2]
  • Added in a check for incompatible save files with the option to remove them


[h2]KNOWN ISSUES:[/h2]
  • Resources from gather quests are still not removed from inventory when completing quests
  • When buying land from the mayor to build a tower, if you fast travel to the tower and then immediately travel back to the mayor to buy blueprints, the dialogue window appears blank. Save & Quit and reloading currently restores the dialogue window.