1. Archmage Rises
  2. News
  3. Build 0.1.4 is Live!

Build 0.1.4 is Live!

Here's what's new in this week's patch:

[h2]NEW:[/h2]
  • 4 new quests
  • New male NPC portrait set


[h2]IMPROVED:[/h2]
  • Updated dice rolling sounds
  • Added validation checks for keywords when loading a world so that those keywords/resources (and relevant quests) are exclude from dialogue options in worlds where those resources (and potentially races in the future) don't exist. This should prevent, for example, a snowmoss gathering quest from being triggered in a world where snowmoss doesn't exist
  • Rooms in the inn now recover all Stamina
  • Camping now recovers all Stamina
  • Updated all resource-gathering quests to have a 84 day (12 week) time limit temporarily while we make some adjustments to resource generation. This should help with being able to complete quests on time when struggling to find resources.


[h2]FIXED:[/h2]
  • Fixed several issues that were causing quest-related NPCs to go missing, preventing some quests from being completed
  • Fixed bad directions being given for snowmoss, which was preventing the gather snowmoss quest from being completed
  • Fixed the herbalist job so that it can produce herbs to be sold in the Market
  • Fixed the description of honey so now NPCs accurately describe which types of hexes it can be found in
  • Fixed a bug where NPCs will give directions to an exhausted resource node when being asked where to find a specific resource
  • Fixed a bug that caused the camping menu when using a campsite to disappear
  • Fixed a bug that caused a stray window to appear when resting at a campsite
  • Fixed a bug that causes conversation windows not to be cleared properly when quitting a game while in a conversation with an NPC
  • Fixed a bug that caused dialog options not to display for some NPCs
  • Various little quest fixes and typos