Build 0.1.4 is Live!
Here's what's new in this week's patch:
[h2]NEW:[/h2]
[h2]IMPROVED:[/h2]
[h2]FIXED:[/h2]
[h2]NEW:[/h2]
- 4 new quests
- New male NPC portrait set
[h2]IMPROVED:[/h2]
- Updated dice rolling sounds
- Added validation checks for keywords when loading a world so that those keywords/resources (and relevant quests) are exclude from dialogue options in worlds where those resources (and potentially races in the future) don't exist. This should prevent, for example, a snowmoss gathering quest from being triggered in a world where snowmoss doesn't exist
- Rooms in the inn now recover all Stamina
- Camping now recovers all Stamina
- Updated all resource-gathering quests to have a 84 day (12 week) time limit temporarily while we make some adjustments to resource generation. This should help with being able to complete quests on time when struggling to find resources.
[h2]FIXED:[/h2]
- Fixed several issues that were causing quest-related NPCs to go missing, preventing some quests from being completed
- Fixed bad directions being given for snowmoss, which was preventing the gather snowmoss quest from being completed
- Fixed the herbalist job so that it can produce herbs to be sold in the Market
- Fixed the description of honey so now NPCs accurately describe which types of hexes it can be found in
- Fixed a bug where NPCs will give directions to an exhausted resource node when being asked where to find a specific resource
- Fixed a bug that caused the camping menu when using a campsite to disappear
- Fixed a bug that caused a stray window to appear when resting at a campsite
- Fixed a bug that causes conversation windows not to be cleared properly when quitting a game while in a conversation with an NPC
- Fixed a bug that caused dialog options not to display for some NPCs
- Various little quest fixes and typos