1. Archmage Rises
  2. News
  3. Build 0.2.104 is now live!

Build 0.2.104 is now live!

[h2]FIXED:[/h2] [list] [*] Fixed issues with entering wells and houses breaking the game [*] Fixed a bug where changing levels on a dungeon resulted in a black screen [*] Fixed a few quest bugs where some quests mention goblins but show skeletons in the quest log and vice versa [*] Fixed a bug where ambushing a patrol did not give you bonus AP to the starting round. Now it does. [*] Fixed a bug where you could stack books on top of each other in your inventory, resulting in some issues. Now books are considered unique and do not stack on each other. [*] Fixed a bug where overburdened was not being removed when it should [*] Sleeping in your tower should now remove the Overexertion status as it should [*] Fixed a bug where applying 10 stacks of Chilled does not cause the Frozen effect [*] Fixed charge spells so that they properly apply the appropriate amount of bonus elemental damage to weapon attacks [*] Fixed a bug with inns having identity issues and changing the name of the inn after you enter it [*] Fixed ship travel. Now travelling by ship takes a lot less time [*] Fixed some bugs that caused some dialogue windows to be empty preventing players from leaving those locations [*] Fixed a bug preventing magic being used to disarm/disable traps (like chilling touch, dispel, mage hand, etc) [*] Fixed a bug preventing Dispel / Purge from properly dispelling buffs and debuffs in combat. [/list] [h2]IMPROVED[/h2] [list] [*] Added magic books back in as rewards for some quests [*] Improved / added some various additional sounds [*] Re-balanced some monsters based on community feedback [/list]