1. Archmage Rises
  2. News
  3. Build 0.2.104 is now live!

Build 0.2.104 is now live!

[h2]FIXED:[/h2]
  • Fixed issues with entering wells and houses breaking the game
  • Fixed a bug where changing levels on a dungeon resulted in a black screen
  • Fixed a few quest bugs where some quests mention goblins but show skeletons in the quest log and vice versa
  • Fixed a bug where ambushing a patrol did not give you bonus AP to the starting round. Now it does.
  • Fixed a bug where you could stack books on top of each other in your inventory, resulting in some issues. Now books are considered unique and do not stack on each other.
  • Fixed a bug where overburdened was not being removed when it should
  • Sleeping in your tower should now remove the Overexertion status as it should
  • Fixed a bug where applying 10 stacks of Chilled does not cause the Frozen effect
  • Fixed charge spells so that they properly apply the appropriate amount of bonus elemental damage to weapon attacks
  • Fixed a bug with inns having identity issues and changing the name of the inn after you enter it
  • Fixed ship travel. Now travelling by ship takes a lot less time
  • Fixed some bugs that caused some dialogue windows to be empty preventing players from leaving those locations
  • Fixed a bug preventing magic being used to disarm/disable traps (like chilling touch, dispel, mage hand, etc)
  • Fixed a bug preventing Dispel / Purge from properly dispelling buffs and debuffs in combat.


[h2]IMPROVED[/h2]
  • Added magic books back in as rewards for some quests
  • Improved / added some various additional sounds
  • Re-balanced some monsters based on community feedback