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Archmage Rises News

Patch 0.0.6 Live!

Thanks for all the support this week in our launch week. We wanted to give you the best possible weekend experience with the game, so here are some more fixes and updates to enjoy!

Fixes
  1. New title screen, with link to "How to Play" video
  2. Fixed a whole slew of null errors and infinite damage loop errors reported in combat
  3. Added better damage numbers
  4. Combat generation was too random with big swings both easy and hard. Bumped up minimum enemy count and reduced maximum
  5. Doubled the combat generation templatesshould see a wider variety of enemy combinations and battle layouts
  6. Being ambushed now provides 4 ap and running takes 4 so that you can try running immediately.
  7. Reduced Goblin Vexer damage
  8. Wolf/Worg pounce range reduced by 1


Spells
  1. Cleaned up a lot of spell descriptions to be more accurate or give better information.
  2. Acid damage increased and swapped to physical to interact with armorsome special interactions with armor will come in a later patch. Acid pools will deal damage over time and we have a known bug that sometimes makes enemies invulnerable if they died to the acid.
  3. Frostbite Ara cost increased
  4. Fireball's cost more evenly distributed and damage increased
  5. Most other spells received damage and power scaling adjustments to try and make all current options viable in their correct situation.

Archmage Rises Livestream Tonight at 8pm EST

Join our good friend Commander_Orca and myself (philmacnevin) as we jump on to play and talk about Archmage Rises tonight at 8pm Eastern on Twitch!

https://www.twitch.tv/commander_orca

Hotfix 0.0.5 Live!

Very small fix today to address two problems:
  1. Fixed a problem with books not being studyable. We fixed this previously, but if your save file contained bad data you still couldn't study the books. Now we ignore the corrupt data so studying should work.
  2. Frostbite AP is now 1 and you can use it again, but there is a known issue: sometimes the frozen image doesn't appear. Will investigate that tomorrow.

Build 0.0.4 Live!

First, sorry for the weird build number. We decided to conform our build numbers to the Roadmap, might as well do it now than later:
So EA version is 0.0.x, Update 1 will be 0.1.x, Update 12 will be 0.12.x

I have been doing my best to read the forums and sift through the bug reports. Thanks for all the great feedback everyone, we need and want your help to reach the quest goal of making this game great!
  • Fixed hang/stuck/crash in dungeons due to how book loot was generated
  • Fixed building and menu issue causing people to get stuck
  • Fixed lightning bolt spell crashing combat
  • Fixed enemy armor bars not decreasing (the damage was working but the bars wouldn't shrink)
  • Fixed cannot cast if at 0 stamina - you only need Ara to cast
  • Fixed player armor bar at 0 showing as full (divide by zero issue)
  • Fixed innkeeper herb quest couldn't be accepted
  • Removed Error notification pop-up. It helped us during the demo period but is just annoying people now
  • Run away AP is now 4 from 6
  • Fixed innkeeper quest text overflow
  • Fixed error in help and added World page
  • Fixed tutorial appearing at wrong time in character creation


Patch 0.13 Live

Another day, another hotfix. Oh what fun it is to ride...

Fixes
  • Fixed getting stuck in buildings, making them inescapable
  • Fixed major issues with Goblins, their data was corrupt so they weren't working correctly
  • Fixed combat buffs: Frozen, IceBlock, and the spell Frostbite. We took out frostbite last night, now you can use it again.
  • Fixed an issue with spell books being null in dungeon generation and for studying - this is part of the reason people getting stuck in dungeons
  • Made worg even easier, edited out lick wounds ability, and removed option of 2 appearing
  • Healer now heals all injuries, reduced injury chance
  • Fixed player resource generation in combat
  • Improved magic missile by hopefully just the right amount
  • Changed Character Creation encounter rewards to be balanced across all fifteen instead of within the three categories.
  • Stopped showing everyone married to everyone else in town. While hilarious, the panel wasn't working right. Now it doesn't let you continue inspecting people you don't know.
  • Improved legibility of market trading
  • Fixed dynamic quest text overflows
  • Removed mentions of slider from tutorials



Thank you for going on this adventure with us to make this game great!