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Archmage Rises News

Update #117: Let’s Play 3d dungeons (Build 12.1)


Today my good friend Neil joins me for a totally unscripted playthrough of Build 12 and the 3D dungeons. When I say unscripted, everything that could go wrong, did! Audio problems, gameplay bugs, 10 foot poles, live code editing and game recompiling, all in the unwavering quest to find The Grigg Ring!
Every other Let's Play of Archmage Rises will be better than this one!

http://www.archmagerises.com/news/2020/5/16/update-117-lets-play-archmage-rises-3d-dungeons-build-121-the-grigg-ring

Update #116: 3D Dungeons Released - Meet the Team of Build 12



In this update we celebrate the team who built Build 12. If you are part of the pre-alpha pre-order group, fire up Steam and play it now!

Update: http://www.archmagerises.com/news/2020/5/9/update-116-3d-dungeons-released-meet-the-team-of-build-12
Release notes: http://www.archmagerises.com/news/2020/5/8/build-121-release-notes-may-8-2020

Update #115: Council Approves, Build 12 Coming Soon!



This week the small council said Build 12 is good enough (done enough) to release to everyone, as long as we fix some major bugs. And we added another programmer!

http://www.archmagerises.com/news/2020/5/2/update-115-council-approves-build-12-coming-soon

Update #114: 3D Dungeons Build 12 Sent to Small Council



It was a hectic week of several 12-hour days, but we finally got Build 12 playable enough for the fan Small Council to review. We'll see what they say...

http://www.archmagerises.com/news/2020/4/25/update-114-build-12-3d-dungeons-sent-to-small-council

Update #113: Dungeon Build 20 Outstanding Critical Tasks



We finally accomplished Playtesting this week. This generated 68 issues/tasks of which 20 are critical to resolve before we can have anyone play it. Maybe it’s just me, but being able to find a quest item in a dungeon seems pretty important to the whole experience. :-)

http://www.archmagerises.com/news/2020/4/18/update-113-20-outstanding-critical-tasks