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Archmage Rises News

Update #112: Simulator Generated Dungeon Quests


In this update I talk through how the game generates quests, using existing people and monsters going about their business in the world, into an escalating quest chain. I then show behind the scenes how we generate the quest description for the NPC to speak to the player.

http://www.archmagerises.com/news/2020/4/4/update-112-simulator-generated-dungeon-quests

Update #111: Testing Dungeon Build Begins


Today I share features of the upcoming Build 12 and then demo some of the dungeon experience. We start gameplay testing of the dungeons on Monday!

http://www.archmagerises.com/news/2020/3/21/update-111-testing-dungeon-build-begins

Update #110: Procedurally decorate a Dungeon Room By Theme



This week we really dive behind the scenes and show how we use Unity and C# to procedurally turn an empty 3D box into a decorated thematic dungeon room, with items, wall hangings, and stacking items.

http://www.archmagerises.com/news/2020/3/6/update-110-procedurally-decorate-a-dungeon-room-with-unity-amp-c

Update #109: 3D Dungeons Gameplay Build in March

We are happy to report that we are done with the 3D dungeon tech and are now working on the gameplay experience. We think it will take us 3 weeks, or so, meaning sometime in mid to late March.



http://www.archmagerises.com/news/2020/2/22/update-109-3d-dungeons-gameplay-build-in-march

Update #107: 3D Dungeon Test Build Coming


We are real close on pulling together all the 3D dungeon tech into a playable build. Before we do the full build release of the dungeons, we are going to do a test build for system performance and see how the dungeons work on your computer. We may need to do some optimizing.

http://www.archmagerises.com/news/2020/2/1/update-107-3d-dungeon-test-build-coming